wintersforge |
09-29-2004 12:50 PM |
DNF....HahahSHshHshshhahAHHAh geRV
Gaming News: Duke Nukem Forever Engine Sep 28, 2004 - 08:22 AM by Raven
Well I was under the impression that since this game has been in development for the last 3+ years (I think) that they already had an engine liscensed and were working with it.
Duke Nukem Forever To Use Meqon Physics Engine
September 27, 2004 - Swedish group Meqon sent over a press release announcing that their physics engine middleware will be used in Duke Nukem Forever, rather than the industry's favourite, Havok:
Meqon has been focusing on creating the most easy to use and flexible physics engine in existence. George Broussard, CEO of 3D Realms backs them up - "We evaluated several physics SDK's and Meqon was really fast, had the cleanest interface and integrated into our game very quickly."
The physics engine does not only handle basic rigid body simulation, but extends into character and vehicle enhanced physics as well. Mr Broussard comments, "With its advanced feature set, we feel confident that Meqon's next generation physics engine can help us create the next generation of action games."
It just goes to show you that game devs change their minds all the time! Read the full story over at IGN.
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