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AK-47
well i had some extra time on my hands the other night, so i made an ak. its untextured but whatever. what do u think? go ingame? yes/no?
[img]http://img78.exs.cx/img78/9227/akrender.jpg[/img] |
Nice job grim! w00t.
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no i just gotta get this uv thing down... then it can be better. ive been working on detail a bit more but the gun has got most of the basic parts on it already. |
Nice cool:
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nice
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Awesome grim!! rock:
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looks nice mate the shapes very accurate well done
but watch the wasted segments. whats the poly? |
Re: AK-47
[quote="Grim_Reaper":e4c18]go ingame? yes/no?[/quote:e4c18]
yes |
Re: AK-47
[quote="Grim_Reaper":719db]go ingame? yes/no?[/quote:719db]
yes |
looks good. grim what did u use 2 make it?
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he used lightray 3d..btw finally an ak47 that actually looks like one rock:
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if poly means faces its 4536... dunno if thats bad or not. i noticed the clip has alot of unused faces so ill remake that. |
you have way way way to many slices in your model.there isnt much detail,its blocky for your p/c,but its good for a beginer.
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[quote="[DDR]psykotic_chiken":0b82f]you have way way way to many slices in your model.there isnt much detail,its blocky for your p/c,but its good for a beginer.[/quote:0b82f]
lightray is a prim modelling program not a vertex... plus i didnt make it a smooth veiw i made it in the flat surface view. |
that my friends is somthing i will be using rock: rock:
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