![]() |
Bot help
Ok I got my map done "City of the dead" and now its time to put the zombie bots in... but how do I get them to just walk around and bite you???
|
biting would be a new animation, and i think its something to do with nodes... ask cobra hes good with the bots.
|
[quote="Grim_Reaper":a0641]biting would be a new animation[/quote:a0641]
I think the MG42 crouch is good for now.... and just have a biting sound.... |
+0/-11 lmao
|
[quote="Apocalypse | NoW":20b78]+0/-11 lmao[/quote:20b78]
im to cool to get a +1 |
Not anymore happy:
|
Quote:
also I talk to grim about this but I want more opinions on this, Do you guys want the fast zombies from the remake or the slow pussy zombies from the original? |
In between fast and slow if that is possible.. If they're to slow it wouldn't be fun unless there are tons of them.
|
Quote:
|
I was gonna suggest 2 speeds but didnt know if it would work well, but now that you put it that way, yes 2 speeds would be great.
|
Yeah I would make some dog zombies or zombies based on the dog. See my tuts on general botting.
http://smallsumo.leveledit.com/moh_tutorials2.htm freak: |
[quote="Small_Sumo":15da3]Yeah I would make some dog zombies or zombies based on the dog. See my tuts on general botting.
[url="http://smallsumo.leveledit.com/moh_tutorials2.htm"]http://smallsumo.leveledit.com/moh_tutorials2.htm[/url] freak:[/quote:15da3] definitely add the zombie dogs. GS, i think quick zombies would be better like the remake for GC. if u make'em slow then u can literally run circles around'em. god i want this mod to come out!!!! biggrin: rock: |
i think nemisis site can help: [url:ddc42]http://users.1st.net/kimberly/Tutorial/MPai.htm[/url:ddc42]
|
ehh I dont know about zombie dogs.... but ill think about it
God damn it who keeps giving me a -1... fuckin kids grow up... fuck |
aaww. there i gave u a +1 :)
|
All times are GMT -6. The time now is 06:01 AM. |
Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.