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-   -   TIKI File Modification (alliedassault.us/showthread.php?t=41856)

voidgere 11-07-2004 12:13 PM

TIKI File Modification
 
I am trying to learn how to modify weapons (and eventually model), but I have come to hurdle I can't cross. I can open the pk3 and repack it (thats easy), but no matter what I modify in the .tik it doesn't show once I load a game and start playing.

1)Tried to modify starting ammo count (becuase I only get one clip.)
2)Tried to modify accuracy settings but nothing happens.
3)Tried to modify sounds on the weapon but no go.

Can someone give me some tips or maybe had the same problem and found a work around that they could share.

I also downloaded a PK3 manager that has the ability to modify pk3 files but it didnt help either.

Thanks in advance for you help.

Michael 11-07-2004 12:26 PM

more info. are you changing the right files for the weapons? what are you using to open the .tik files? etc....show us some of the stuff you've changed in the tik files here.

Godsmack 11-07-2004 01:52 PM

Dont put it back in the pak#.pk3 make your own pk3

voidgere 11-08-2004 11:06 PM

Alright, I renamed the pk3 to rar and extracted to a folder of the same name. Opening the folder I browsed to the weapon's tiki file (in this instance its thompsonsmg.tik). In attempted to alter the starting ammo in DM (because it only gives me 50 shots).

I also didnt like the wild bounce in the recoil and tried to modify it to be a little more calm (it drifted bad to the left in this upside down "L" shape.) I tired to modify this via the accuracy settings. The most I get is the skin becoming corrupt or the base tommy skin coming into effect.

Also, I repack the file using WinRAR and then rename the file back to .pk3.

Do you need anymore info.

-Just so I dont mislead anyone, the pk3 is someone elses (Locc, I think is the name). I like the skin just not it performance. I dont want credit, I just want the pk3 to be a little more efficient and I decided to use it to practice, with the hopes that one day I would script/skin my own.-

Thanks again for the help. I could post the contents of the tiki file and you could suggest what you would do.

voidgere 11-08-2004 11:16 PM

// Primary fire type info
firetype bullet
ammotype "smg"
meansofdeath bullet
bulletcount 1
clipsize 50
startammo 50 (changed to 250)
ammorequired 1
firedelay 0.086 //(700 rpm)

-----------------------------------------------------------------------------------------

//========================================//
// WEAPON ACCURACY MODELLING //
//========================================//

// Thompson SMG: Max Eff. Range is 50 yds with a muzzle velocity of 805 ft/s. (.45 ACP round)

bulletrange 5000 //the range at which bulletspread is applied
bulletspread 45 45 72 72 (change to 5 5 20 20) //minpitch minyaw maxpitch maxyaw original 55 55 72 72
bulletdamage 45 //damage per round original 25
firespreadmult 0.08 0.35 200 0.25 //add falloff cap maxtime
movementspeed 1.0

tracerfrequency 3

crosshair 1

// airange short

---------------------------------------------------------------------------------------

// DM Attributes
dmbulletcount 1
dmstartammo 500
dmammorequired 1
dmfiredelay 0.086

dmbulletrange 5000
dmbulletspread 40 40 50 50 (changed to 5 5 20 20) //32 32 50 50 //26 26 48 48 //50 50 120 120 //53 53 70 70 //45 45 72 72
dmfirespreadmult 0.3 0.6 150 0.25 //0.08 0.35 200 0.25 //0.3 0.8 200 0.4 original
dmbulletdamage 25 //26
dmmovementspeed 0.96

dmcrosshair 1

-------------------------------------------------------------------------------------

entry viewkick -1.58 -1.58 -0.16 -0.16 0.9 "V" 8.5 8.6 16.0 (i thought this might effect accuracy as well. and tried all sorts of settings)

--------------------------------------------------------------------------------------

MotoxXx 11-09-2004 06:22 AM

Modifying a .tik will only show up on your own server.. It wont work if you try it on someone elses server..

voidgere 11-09-2004 10:51 PM

thats all i want. i want it to apply to my server.

MotoxXx 11-10-2004 06:42 AM

Quote:

Originally Posted by voidgere
Also, I repack the file using WinRAR and then rename the file back to .pk3.

This could be your problem as well.. You need PakScape, it works on the same basis of WinRAR and WinZIP except it is easier to see everything in each folder..

You can download PakScape by going here:

http://eliteforce2.filefront.com/file/P ... V_011;1327

voidgere 11-10-2004 04:15 PM

does this mean the folders have to be in a certain order inside the pk3?

voidgere 11-13-2004 08:56 PM

pakscape, didnt help. is there a faq that can help me write a tik file?

imported_Grim_Reaper 11-13-2004 09:44 PM

save your edited tik onto the desktop. open pakscape, click new. create a folder called models. in models create a folder called weapons. drag the tik into weapons and save in your main folder. open MOHAA, start a game and it should work.

tomxtr 11-14-2004 11:28 AM

Don't you need to prepend some z's to the name of the pk3 so it will be read before stock .tik files?

Godsmack 11-14-2004 11:30 AM

Quote:

Originally Posted by tomxtr
Don't you need to prepend some z's to the name of the pk3 so it will be read before stock .tik files?

that or "user-"

imported_Grim_Reaper 11-14-2004 05:30 PM

you dont need to. its just that the game reads the files in backwards alphabetical order, so as long as you put anything that begins with a letter after p you are all set.

voidgere 11-28-2004 06:38 PM

okay. that worked, but......

the skin turns white and the name changes back to thompson. Any suggestions?


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