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Ocean's PKM
any tuts on editing the waves when using a water/sea texture ? typhoon sized tidal waves kinda takes the realism out .
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look at the shader's for the water
I dont know what to change but thats how you take the waves out |
yea, i figured that much GS (btw, ignore the repeat message in the email i'm sending)
[code:25e1f]textures/misc_outside/multiocean { qer_editorimage textures/misc_outside/ocean2.tga qer_keyword natural qer_keyword liquid qer_keyword ocean qer_trans .4 surfaceparm trans surfaceparm water // surfaceparm nolightmap cull none deformvertexes wave 20 sin 0 40 0 .2 // deformvertexes wave 30 sin 0 10 0 .2 { map textures/misc_outside/ocean1.tga tcGen environment tcMod scale .222 .222 tcMod scroll .003 .004 } { map textures/misc_outside/froth1.tga blendFunc GL_ONE GL_ONE tcMod scale .255 .255 tcMod turb .1 .3 .2 0 tcMod scroll .003 .03 nextbundle map textures/misc_outside/froth1.tga tcMod scale .039 .039 tcMod scroll .02 .02 } { map textures/misc_outside/froth1.tga blendFunc GL_SRC_ALPHA GL_ONE alphaGen lightingSpecular tcMod scroll .07 -.04 } { map $lightmap rgbGen Identity blendFunc GL_DST_COLOR GL_ZERO depthFunc equal } }[/code:25e1f] i'm sure it's this part of the code but not sure which part of this part [code:25e1f]deformvertexes wave 20 sin 0 40 0 .2[/code:25e1f] |
[quote="philadelphia killing mach":6fd87]i'm sure it's this part of the code but not sure which part of this part
[code:6fd87]deformvertexes wave 20 sin 0 40 0 .2[/code:6fd87][/quote:6fd87] that is it. remember way back when in high school there was sine, cosine, and tangent i think? i think thats what that is. just change it all to 0 to get rid of the wave. |
uh......back in my hs days, they had not invented sine yet
the abicuses couldn't go diagonal. |
[quote="philadelphia killing mach":ea63e]uh......back in my hs days, they had not invented sine yet
the abicuses couldn't go diagonal.[/quote:ea63e] o... well i just started it this year so im new to it. but to not have waves have the numbers at 0. |
tcMod scale .039 .039
tcMod scroll .02 .02 as well Scorp |
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