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-   -   Spotlight (alliedassault.us/showthread.php?t=42680)

philadelphia killing mach 12-06-2004 10:29 AM

Spotlight
 
need a tut on creating a nonmoving spotlight (basically a light, beam and spot on ground lit up) using radient. searching has only gotten me scripts for moving spotlights.

i've also tried creating a light, then a info_null and then hitting control k but i don't know how to create the light 'patch ' on the ground.

Godsmack 12-06-2004 11:36 AM

You should ask Jv he would know

pfaust60 12-06-2004 12:25 PM

its was taken from nemesis's site:
I will try to help:

1. In 2D view, right click equipment-searchlightbase

2. "n", enter:
K: targetname V: spotlight
K: #set V: 1
K: #group V: 1

3. 2D view, right click info-splinepaths. this is where the light will search for you. place several in a loop to create the search effect.

4. "n", enter for first splinepath:
K: targetname V: spotpath1_1
K: target V: path1

5. Next spline path:
K: targetname V: path1
K: target V: path2

6. keep doing this until you reach the last splinepath and use "spoypath1_1" for it's target.

7. For the script, place "exec global/spotlight.scr"

8. That should work work; I hope

pfaust60 12-06-2004 12:29 PM

as for no moving place your search light and put a light on the ground(where is the search light is pointing at), adjust the radius of the light so its fit with your search light

imported_Grim_Reaper 12-06-2004 02:08 PM

do you want the beam? or do you want the light only?

philadelphia killing mach 12-06-2004 02:49 PM

i tried doing it with the beam from manstein's tuts but that failed. do you know an easier way GR?

imported_Grim_Reaper 12-06-2004 04:08 PM

[quote="philadelphia killing mach":937a6]i tried doing it with the beam from manstein's tuts but that failed. do you know an easier way GR?[/quote:937a6]
i know how to make the light, but not the beam from one surface to the ground.to make a light add this:
[code:937a6]dlight 100 100 100 100[/code:937a6]
it adds light around the object, then numbers are red blue green radius i think, or radius is first.

Scorpion -]M15F1T[- 12-06-2004 05:44 PM

Make your light then make an info_null and set your radius etc.
Select both and press ctrl+k all done compile and look at your spot light.
The patch will be there dont fret

Tut over cool:

Scorp

philadelphia killing mach 12-06-2004 06:07 PM

see below

philadelphia killing mach 12-06-2004 07:12 PM

k got the patch on the ground (real dim) but the origin light above isn't there. tried the searchlight-on and that had the model for the searchlight and the beam of light i wanted.........thinking i'd be just as happy with that model as with anything else. could i combine a light, info_null and the searchlight-on model to make the searchlight and lightpatch on the ground ? if so, is there a way to make the patch bigger ?

Scorpion -]M15F1T[- 12-06-2004 07:18 PM

Check this tut vid out m8. Its for CoD but the basics are the same beer:

http://www.modsonline.com/Downloads-dl-600.html

Scorp

philadelphia killing mach 12-06-2004 07:27 PM

thanks boss. rock:

omg part II, that's twice you haven't used the word 'awesome' OR the rock: smilie !

Scorpion -]M15F1T[- 12-07-2004 08:48 AM

Awesome rock:



Scorp

HeadUp 12-07-2004 12:32 PM

lolz g0-0d luckz0rz

Godsmack 12-07-2004 02:29 PM

[quote="Scorpion -]M15F1T[-":777f4]Awesome rock:[/quote:777f4]


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