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Spotlight
need a tut on creating a nonmoving spotlight (basically a light, beam and spot on ground lit up) using radient. searching has only gotten me scripts for moving spotlights.
i've also tried creating a light, then a info_null and then hitting control k but i don't know how to create the light 'patch ' on the ground. |
You should ask Jv he would know
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its was taken from nemesis's site:
I will try to help: 1. In 2D view, right click equipment-searchlightbase 2. "n", enter: K: targetname V: spotlight K: #set V: 1 K: #group V: 1 3. 2D view, right click info-splinepaths. this is where the light will search for you. place several in a loop to create the search effect. 4. "n", enter for first splinepath: K: targetname V: spotpath1_1 K: target V: path1 5. Next spline path: K: targetname V: path1 K: target V: path2 6. keep doing this until you reach the last splinepath and use "spoypath1_1" for it's target. 7. For the script, place "exec global/spotlight.scr" 8. That should work work; I hope |
as for no moving place your search light and put a light on the ground(where is the search light is pointing at), adjust the radius of the light so its fit with your search light
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do you want the beam? or do you want the light only?
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i tried doing it with the beam from manstein's tuts but that failed. do you know an easier way GR?
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[quote="philadelphia killing mach":937a6]i tried doing it with the beam from manstein's tuts but that failed. do you know an easier way GR?[/quote:937a6]
i know how to make the light, but not the beam from one surface to the ground.to make a light add this: [code:937a6]dlight 100 100 100 100[/code:937a6] it adds light around the object, then numbers are red blue green radius i think, or radius is first. |
Make your light then make an info_null and set your radius etc.
Select both and press ctrl+k all done compile and look at your spot light. The patch will be there dont fret Tut over cool: Scorp |
see below
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k got the patch on the ground (real dim) but the origin light above isn't there. tried the searchlight-on and that had the model for the searchlight and the beam of light i wanted.........thinking i'd be just as happy with that model as with anything else. could i combine a light, info_null and the searchlight-on model to make the searchlight and lightpatch on the ground ? if so, is there a way to make the patch bigger ?
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Check this tut vid out m8. Its for CoD but the basics are the same beer:
http://www.modsonline.com/Downloads-dl-600.html Scorp |
thanks boss. rock:
omg part II, that's twice you haven't used the word 'awesome' OR the rock: smilie ! |
Awesome rock:
Scorp |
lolz g0-0d luckz0rz
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[quote="Scorpion -]M15F1T[-":777f4]Awesome rock:[/quote:777f4]
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