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-   -   animated scope help (alliedassault.us/showthread.php?t=42708)

R'Jackson'Harris 12-06-2004 10:29 PM

hey i was trying to make a animated scope but it didnt work, i took it from the animated nightvistion goggles, but i ant find the problem, can some one help me?

heres the script that i have.

textures/hud/zoomoverlay
{
surfaceparm nolightmap
nomipmaps
nopicmip
{
clampmap textures/hud/zoomoverlay.tga
clampmap textures/hud/zoomoverlay1.tga
clampmap textures/hud/zoomoverlay2.tga
clampmap textures/hud/zoomoverlay3.tga
clampmap textures/hud/zoomoverlay4.tga
clampmap textures/hud/zoomoverlay5.tga
clampmap textures/hud/zoomoverlay6.tga
clampmap textures/hud/zoomoverlay7.tga
clampmap textures/hud/zoomoverlay8.tga
clampmap textures/hud/zoomoverlay9.tga
clampmap textures/hud/zoomoverlay10.tga
animmap 5 textures/hud/zoomoverlay.tga textures/hud/zoomoverlay1.tga textures/hud/zoomoverlay2.tga textures/hud/zoomoverlay3.tga textures/hud/zoomoverlay4.tga textures/hud/zoomoverlay5.tga textures/hud/zoomoverlay6.tga textures/hud/zoomoverlay7.tga textures/hud/zoomoverlay8.tga textures/hud/zoomoverlay9.tga textures/hud/zoomoverlay10.tga
blendFunc blend
alphaGen identity
rgbGen identityLighting
}
{
map textures/hud/noiseg.tga
blendFunc GL_DST_COLOR GL_SRC_COLOR
tcMod scroll 60 41.5
alphaGen identity
rgbGen identityLighting
}
}

Godsmack 12-07-2004 06:53 AM

started a new thread for ya

Scorpion -]M15F1T[- 12-07-2004 08:45 AM

animmap 5 textures/hud/zoomoverlay.tga textures/hud/zoomoverlay1.tga textures/hud/zoomoverlay2.tga textures/hud/zoomoverlay3.tga textures/hud/zoomoverlay4.tga textures/hud/zoomoverlay5.tga textures/hud/zoomoverlay6.tga textures/hud/zoomoverlay7.tga textures/hud/zoomoverlay8.tga textures/hud/zoomoverlay9.tga textures/hud/zoomoverlay10.tga

you have ten image listed but animap is for 5 only
im in work atm but will look when i get home.


clampmap textures/hud/zoomoverlay1.tga
clampmap textures/hud/zoomoverlay2.tga
clampmap textures/hud/zoomoverlay3.tga
clampmap textures/hud/zoomoverlay4.tga
clampmap textures/hud/zoomoverlay5.tga
clampmap textures/hud/zoomoverlay6.tga
clampmap textures/hud/zoomoverlay7.tga
clampmap textures/hud/zoomoverlay8.tga
clampmap textures/hud/zoomoverlay9.tga
clampmap textures/hud/zoomoverlay10.tga

^^^^Not needed

Scorp

imported_Grim_Reaper 12-07-2004 04:07 PM

[quote="R'Jackson'Harris":62465][code:62465]textures/hud/zoomoverlay
{
surfaceparm nolightmap
nomipmaps
nopicmip
{
clampmap textures/hud/zoomoverlay.tga
clampmap textures/hud/zoomoverlay1.tga
clampmap textures/hud/zoomoverlay2.tga
clampmap textures/hud/zoomoverlay3.tga
clampmap textures/hud/zoomoverlay4.tga
clampmap textures/hud/zoomoverlay5.tga
clampmap textures/hud/zoomoverlay6.tga
clampmap textures/hud/zoomoverlay7.tga
clampmap textures/hud/zoomoverlay8.tga
clampmap textures/hud/zoomoverlay9.tga
clampmap textures/hud/zoomoverlay10.tga
animmap 5 textures/hud/zoomoverlay.tga textures/hud/zoomoverlay1.tga textures/hud/zoomoverlay2.tga textures/hud/zoomoverlay3.tga textures/hud/zoomoverlay4.tga textures/hud/zoomoverlay5.tga textures/hud/zoomoverlay6.tga textures/hud/zoomoverlay7.tga textures/hud/zoomoverlay8.tga textures/hud/zoomoverlay9.tga textures/hud/zoomoverlay10.tga
blendFunc blend
alphaGen identity
rgbGen identityLighting
}
{
map textures/hud/noiseg.tga
blendFunc GL_DST_COLOR GL_SRC_COLOR
tcMod scroll 60 41.5
alphaGen identity
rgbGen identityLighting
}
}[/code:62465][/quote:62465]
[code:62465]textures/hud/zoomoverlay
{
surfaceparm nolightmap
nomipmaps
nopicmip
{
animmap 5 textures/hud/zoomoverlay.tga textures/hud/zoomoverlay1.tga textures/hud/zoomoverlay2.tga textures/hud/zoomoverlay3.tga textures/hud/zoomoverlay4.tga textures/hud/zoomoverlay5.tga textures/hud/zoomoverlay6.tga textures/hud/zoomoverlay7.tga textures/hud/zoomoverlay8.tga textures/hud/zoomoverlay9.tga textures/hud/zoomoverlay10.tga
blendFunc blend
alphaGen identity
rgbGen identityLighting
}
{
map textures/hud/noiseg.tga
blendFunc GL_DST_COLOR GL_SRC_COLOR
tcMod scroll 60 41.5
alphaGen identity
rgbGen identityLighting
}
}[/code:62465]

change it to that and your done.

Apocalypse | NoW 12-07-2004 04:48 PM

I remember I made an animated scope once... it sucked

Scorpion -]M15F1T[- 12-07-2004 04:52 PM

BTW you do know that 5 is the frequency right?

For reference rock:

http://www.heppler.com/shader/

Scorp

R'Jackson'Harris 12-08-2004 06:53 PM

thanks every one


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