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ok, thanks for answering!
Looking forward to it! |
What graphic features did you add to the Q3A engine for MOH:AA?
Do you use Team Arena's large terrain? (SOF 2 and RTCW do). Do you use T&L? What about bumpmapping and NURBS? (like was shown on the presentation of the new doom). What other graphic features did you add? ------------------ "We've been doing hacks and tricks for years, but now we'll be able to do things we've been wanting to do for a long time," Carmack said. "For instance, every light has its own highlight and every surface casts a shadow, like in the real world. Everything can behave the same now and we can apply effects for every pixel." [This message has been edited by The New Doom (edited May 07, 2001).] |
We can't really say right now, but you'll probably hear more about what we've added at or after E3 (depending on what our publisher wants to reveal). You'll definitely hear more about it before the game ships.
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