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here's a weird one
being that both mohaa and the star trek mp games are made by EA; could the models and scripts for weapons transfer over from star trek to mohaa ?
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Short answer is yes. would take some converting etc but it can be done.
Scorp |
[quote="Scorpion -]M15F1T[-":8b4da]Short answer is yes. would take some converting etc but it can be done.
Scorp[/quote:8b4da] well well well then, ty |
yeah
i went to star trek files n downlloaded some map prefabs so yeah some work
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i would just need the weapons and my brother in law has the star trek online mp game. what goes into converting ? just matching .tik to .tik files and such ?
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I think they use their own form of the tik and name the models diff.
Prob use milkshape to import em and then export as .skd Scorp |
the scale is different I loaded a ST map in MOH and you get stuck oOo:
and milkshape will work |
would anyone feel like converting ST weapons for mohaa ? making a very small map for my boy and his friend since they made excellent grades. just would need one gun to replace each of the guns in mohaa mp . there wouldn't have to be a gun for both sides (ie. sniper gun for axis, sniper gun for allied0 both sides could share the same models and texures. hell as long as the guns look and sound futuristic, it'd be cool.
hell II, is there allready a futuristic gun mod out there that would replace the sniper, rifle, mg, smg, pistol, shottie and rocket launcher ? hell III isnt there also a tut on converting weapons/models with milkshape somewhere on here ? |
what is the model called like Model.skd? of skc?
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nevermind, ST Elite Force is made by another software company.
anyone feel like making sci-fi looking weapons ? just skins not worried about sound or lasers bolts |
Come on you guys... help this guy out
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[quote="philadelphia killing mach":9587a]nevermind, ST Elite Force is made by another software company.
anyone feel like making sci-fi looking weapons ? just skins not worried about sound or lasers bolts[/quote:9587a] elite force is q3 engine so just convert |
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i've downloaded the following files:
being i'm only looking to import a non-mohaa model and export it as a mohaa model; what (of the above programs) do i need ? also, for plug-ins; is it just a matter of "dropping" the plugin.dll file into the plug in folder ? |
[quote="philadelphia killing mach":d8719]i've downloaded the following files:
being i'm only looking to import a non-mohaa model and export it as a mohaa model; what (of the above programs) do i need ? also, for plug-ins; is it just a matter of "dropping" the plugin.dll file into the plug in folder ?[/quote:d8719] milkshape 3D173= The actual modeling prog ImpExpMoh.dll=this is the plug to import and export moh models but be warned you cant do most player models cos they screw up oOo: ImpExpMilk3D.dll =is this for LR3D? LightRay3D_135=actual modeling prog LightRay3D135_sdk=dont need unless you can program its for making plugs etc and yeah just drop the plug into your plugins folder Scorp RayScript135 |
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