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-   -   removing sound from model/function (alliedassault.us/showthread.php?t=43810)

philadelphia killing mach 01-14-2005 09:10 AM

removing sound from model/function
 
looking to remove the sound of a door opening and closing from a brush that uses the func_door or add my own custom sound.

1. i've had trouble putting a sound file inside a sound folder and directing the entity to the file by key value

key : sound_move
value: sound/xxx.mp3

what should be the directory to the sound folder IN the .pk3 i make ? or do i have to trigger. if not, what do i need to do to remove the sounds made by the door all together ?

2. i made a simple elevator using just the function_door and key/values. problem: the player has to look 'down' to operate (pressing use) the elevator. what do i need to do so the player can face the wall or more to the point, not look down to operate the elevator ?

key/values i used to make elevator:

angle: -2
lip : 302
speed: 40
time: 5
dmg: 35

is there a key/value i can punch in to have the elevator brush return to it's start point without scripting ?

pfaust60 01-14-2005 09:39 AM

need to edit the ubersound.scr for the door sound.

for the lift, make a trigger in the elivator area.

philadelphia killing mach 01-14-2005 09:50 AM

Pf, would i include a copy of the edited ubersound file in my .pk3 so that removing the sound wouldn't affect any other map ?

pfaust60 01-14-2005 09:56 AM

make your own ubersound,

tut:[url:4c420]http://users.1st.net/kimberly/Tutorial/soundforblowup.htm[/url:4c420]

also when there is maps names in the end of each line, delete the map names,

and put your map name for example: "yourmapname dm moh obj train"

EDIT:im goin to a movie right now

R'Jackson'Harris 01-14-2005 10:51 PM

PKM i can show you ow to make a trigger for the door i dont like explaining thing like a tut, so if you see me on MSN/aim say hi.

philadelphia killing mach 01-15-2005 07:19 AM

lol ok jackson. i read in a tut I (.map.com) that you couldn't add your own .mp3 sounds in a .pk3 without the user adding the file to their mp sound folder , to package the custom sound with the yourmap.pk3 . but i remember the map THE ALLEY had a custom techno mp3 file for the club.

philadelphia killing mach 01-15-2005 07:28 AM

Quote:

Originally Posted by pfaust60
make your own ubersound,

tut:[url:caaff]http://users.1st.net/kimberly/Tutorial/soundforblowup.htm[/url:caaff]

also when there is maps names in the end of each line, delete the map names,

and put your map name for example: "yourmapname dm moh obj train"

EDIT:im goin to a movie right now

original line in ubersound:
[code:caaff]//Generic Wooden Door
aliascache door_wood_locked_clue sound/mechanics/DoorWoodLocked_01.wav soundparms 1.2 0.2 0.8 0.2 160 1600 item loaded maps "m1 m2 m3l2 m3l3 m4 m5 m6 dm moh obj train"[/code:caaff]

now i add my mapname like this ?:
[code:caaff]//Generic Wooden Door
aliascache door_wood_locked_clue sound/mechanics/WHATEVER_MOHAA_SOUND.wav soundparms 1.2 0.2 0.8 0.2 160 1600 item loaded maps "m1 m2 m3l2 m3l3 m4 m5 m6 dm moh dm MYMAPNAME obj train"[/code:caaff]

THAT WORKED

pfaust60 01-15-2005 08:58 AM

it doesnt work?

i can make it for you

philadelphia killing mach 01-15-2005 10:43 AM

no PF, it worked; i replaced the wooden door sounds with the sounds for the tank tracks turning and it worked just fine by putting a ubersound folder in my .pk3 and my edited ubersound file in there (after adding dm mymapname at the end of the entry line)

but what about introducing custom sounds into a .pk3 without having it as a seperate file outside the .pk3. i've heard yes and no on it.

pfaust60 01-15-2005 12:40 PM

[quote="philadelphia killing mach":2f335]no PF, it worked; i replaced the wooden door sounds with the sounds for the tank tracks turning and it worked just fine by putting a ubersound folder in my .pk3 and my edited ubersound file in there (after adding dm mymapname at the end of the entry line)

but what about introducing custom sounds into a .pk3 without having it as a seperate file outside the .pk3. i've heard yes and no on it.[/quote:2f335]

ok im glad.

in your code(you posted) the other maps shouldnt be there so, delete the other map names, or it will afect on other maps

philadelphia killing mach 01-15-2005 01:01 PM

gotcha, thanks


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