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MOh:aim
Dunno if this has been posted, some guy whos managed to get iron sights and bash working for mohaa.
http://modtheater.com/forum/showthread. ... ge=1&pp=15 |
thats frickin sweet
now if only they could find a way to get ppl to use the rifles instead of being stg and shotty bitches we would have some heavy shit |
i use rocket...it needs extreme skill.
(I havent played moh in about 3 months) |
[quote="Apocalypse | NoW":b4f69]i use rocket...it needs extreme skill.
(I havent played moh in about 3 months)[/quote:b4f69] ya it taks skill to use a rocket!.......to not blow yourself up that is happy: |
like it !!!
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[quote="Apocalypse | NoW":bee4a]i use rocket...it needs extreme skill.
(I havent played moh in about 3 months)[/quote:bee4a] the shotgun takes the most skill to use.. and I have that skill... rock: |
see i still think that moh has better graphics and more realistic models
the only thing is that the gameplay is real weak on mp its not realistic, and ironsights is a good addition |
only thing to add to mohaa is : ironsights , prone , new gun models thats it!
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Quote:
For call of dduty id say definately, the characters in cod look like friggin puppets and run around like they got a 2 foot pole shoved up their ass. Hard to believe most of the same animators that worked on allied assault worked on call of duty, allied assaults animations crap all over cod's and interms of textures and models allied assault > cod. Pacific assault, lets see they got the quake 3 engine, replaced the renderer with a direct 3d renderer, and for some reason they call it a new engine. oOo: Anyyway this is what 3 years between allied assault and pacific assault gets you in terms of model improvement. [img]http://homepage.ntlworld.com/gerald.marley/New%20Folder/choices.jpg[/img] Not much thats for sure. |
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