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-   -   Cna u remove things on the compass? (alliedassault.us/showthread.php?t=44820)

H4zard 02-24-2005 04:30 PM

Cna u remove things on the compass?
 
Hey guys i have a question, i was wondering if i can remove of couple things on the MOHAA compass and how i can do this. I was also wondering how i can get my compass able to work for spearhead. If anyone could help me with this that would be awsome. Danke Schon!

Scorpion -]M15F1T[- 02-24-2005 05:26 PM

Yes just instead of editing the stock compass creat custom textures and or the bits u dont want just make a blank image with an alpha channel.

chrisredfield003 02-24-2005 06:12 PM

yeah
 
this is the kinds stull i love ill make u oen if now u can also modafy the ui for the compass to move it or something

geRV 02-24-2005 06:26 PM

eek:

Scorpion -]M15F1T[- 02-24-2005 07:18 PM

Re: yeah
 
Quote:

Originally Posted by chrisredfield003
this is the kinds stull i love ill make u oen if now u can also modafy the ui for the compass to move it or something


Sure you can it's prety easy as well beer:

H4zard 02-27-2005 08:27 AM

Reply
 
Ok so instead of editing the compass... i make a new document the same size as that one and just make a blank alpha channel? I don't got to fill in the Canvas a color or anything?

Scorpion -]M15F1T[- 02-27-2005 10:22 AM

The alpha makes it an invisible layer so if you want something to show up you can make it in your new file

Leon 02-28-2005 11:31 AM

Using Photoshop

Create a new file. Make sure that it is a "legal" pixel size
and that it uses "RGB" color mode. "Contents"
can be white or transparent and it can be any resolution,
although 72 pixels/inch is recommended.
In the Layers window, create a New Layer. (Click and hold
the right-pointing arrow on the upper-right corner of the
Layers window for a menu.)
In the new Layer, create your detail, whether by painting
from scratch or pasting in an image you've copied from
elsewhere.
When you are done painting your detail, go to the menu and
choose "Select," and "All" to select the entire image in
your new layer. Then "Edit" and "Copy" from the menu (or
CTRL+C) to copy the entire image.
In the Layers window, select the "Channels" tab (or on the
menu, "Windows," "Show Channels").
Create a New Channel (use the same arrow menu as for New
Layer). Accept the defaults for the name and "masked areas."
A new Alpha channel will appear in your Channels window; by
default it will be black and current.
On the top menu, select "Edit," and "Paste." This will paste
a grayed version of your detail on top of the black alpha
channel.
Make white (RGB: 255, 255, 255) your current color. With the
pasted selection still active, select from the top menu
"Edit" and "Fill," and use "foreground color" (which should
be white).
You might want to double check that your Alpha layer is
aligned with your RGB layers -- "Paste" is not always
accurate. Make both channels visible and moved the entire
alpha channel as needed.
If you want parts of your detail to blend in with the
background paint on the the Building Architect building
(i.e., semi-transparent), then use a gray color in the alpha
channel instead of white. The darker the gray, the more the
background will show through.
Under "File," select "Save a Copy..." Save the file in Targa
(.tga) .You should save it at 32
bits/pixel.
Leon

leonmohpa@yahoo.com
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