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Post your computer's specs. What's in the box? http://www.alliedassault.com/ubb/smile.gif
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Please...Anyone help me pick the bones out of this message that appears when I try to run MOH?
--- Common Initialization --- Medal of Honor Allied Assault 1.00 win-x86 Dec 6 2001 ----- FS_Startup ----- Current search path: C:PROGRA~1EAGAME~1MOHAAmainPak5.pk3 (259 files) C:PROGRA~1EAGAME~1MOHAAmainPak4.pk3 (593 files) C:PROGRA~1EAGAME~1MOHAAmainPak3.pk3 (669 files) C:PROGRA~1EAGAME~1MOHAAmainPak2.pk3 (4722 files) C:PROGRA~1EAGAME~1MOHAAmainPak1.pk3 (772 files) C:PROGRA~1EAGAME~1MOHAAmainPak0.pk3 (11175 files) C:PROGRA~1EAGAME~1MOHAA/main ---------------------- 18190 files in pk3 files execing default.cfg execing menu.cfg couldn't exec newconfig.cfg Config: unnamedsoldier.cfg couldn't exec configs/unnamedsoldier.cfg couldn't exec newconfig.cfg couldn't exec localized.cfg execing autoexec.cfg Unknown command "fov" couldn't exec custom.cfg ...detecting CPU, found AMD w/ 3DNow! ------- Input Initialization ------- Initializing DirectInput... Couldn't set DI coop level Falling back to Win32 mouse support... ------- Input Initialization Complete ------- 9 You are now setup for easy mode. ----- Client Initialization ----- Called FadeSound with: 0.000000 ----- Initializing Renderer ---- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:WINDOWSSystem32opengl32.dll' ): succeeded ...setting mode 3: 640 480 FS ...using colorsbits of 16 ...calling CDS: ok ...registered window class ...created window@0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 16, 16, 0 ) ...39 PFDs found ...hardware acceleration found ...PIXELFORMAT 3 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...ignoring GL_EXT_texture_compression_s3tc ...ignoring GL_ARB_texture_compression ...using GL_EXT_texture_env_add ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...ignoring GL_EXT_texture_env_combine ...using GL_EXT_compiled_vertex_array ...WGL_3DFX_gamma_control not found GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce2 GTS/AGP/3DNOW! GL_VERSION: 1.2.0 GL_EXTENSIONS: GL_ARB_multitexture GL_EXTENSIONS: GL_ARB_texture_compression GL_EXTENSIONS: GL_ARB_texture_cube_map GL_EXTENSIONS: GL_ARB_texture_env_add GL_EXTENSIONS: GL_ARB_transpose_matrix GL_EXTENSIONS: GL_EXT_abgr GL_EXTENSIONS: GL_EXT_bgra GL_EXTENSIONS: GL_EXT_blend_color GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXTENSIONS: GL_EXT_blend_subtract GL_EXTENSIONS: GL_EXT_compiled_vertex_array GL_EXTENSIONS: GL_EXT_fog_coord GL_EXTENSIONS: GL_EXT_packed_pixels GL_EXTENSIONS: GL_EXT_paletted_texture GL_EXTENSIONS: GL_EXT_point_parameters GL_EXTENSIONS: GL_EXT_rescale_normal GL_EXTENSIONS: GL_EXT_secondary_color GL_EXTENSIONS: GL_EXT_separate_specular_color GL_EXTENSIONS: GL_EXT_shared_texture_palette GL_EXTENSIONS: GL_EXT_stencil_wrap GL_EXTENSIONS: GL_EXT_texture_compression_s3tc GL_EXTENSIONS: GL_EXT_texture_edge_clamp GL_EXTENSIONS: GL_EXT_texture_env_add GL_EXTENSIONS: GL_EXT_texture_env_combine GL_EXTENSIONS: GL_EXT_texture_cube_map GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic GL_EXTENSIONS: GL_EXT_texture_lod GL_EXTENSIONS: GL_EXT_texture_lod_bias GL_EXTENSIONS: GL_EXT_texture_object GL_EXTENSIONS: GL_EXT_vertex_array GL_EXTENSIONS: GL_EXT_vertex_weighting GL_EXTENSIONS: GL_KTX_buffer_region GL_EXTENSIONS: GL_NV_blend_square GL_EXTENSIONS: GL_NV_fence GL_EXTENSIONS: GL_NV_fog_distance GL_EXTENSIONS: GL_NV_light_max_exponent GL_EXTENSIONS: GL_NV_register_combiners GL_EXTENSIONS: GL_NV_texgen_emboss GL_EXTENSIONS: GL_NV_texgen_reflection GL_EXTENSIONS: GL_NV_texture_env_combine4 GL_EXTENSIONS: GL_NV_vertex_array_range GL_EXTENSIONS: GL_S3_s3tc GL_EXTENSIONS: GL_SGIS_multitexture GL_EXTENSIONS: GL_SGIS_texture_lod GL_EXTENSIONS: GL_WIN_swap_hint GL_EXTENSIONS: WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits) MODE: 3, 640 x 480 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: AMD w/ 3DNow! rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 2 texture bits: 16 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders Setting up Shaders ----- finished R_Init ----- ------- profiling DrawBackground methods ------- glDrawPixels w/ BGR: 9323 clocks glDrawPixels w/ RGB: 7935 clocks glTexSubImage2D w/ BGR: 1836808 clocks glTexSubImage2D w/ RGB: 1804943 clocks DrawBackground: using glDrawPixels with RGB data ------------------------------- ------ Force Feedback Initialization ----- Loading ff... ff: Creating feedback device: ff: ...no ff mouse found Failed to load ff dll ------------------------------------------ --------- Force Feedback Shutdown -------- ------------------------------------------ Winsock Initialized Opening IP socket: localhost:12203 Hostname: jh IP: 172.188.193.240 ------- Sound Initialization (full) ------- Sound opened using Direct Sound 'Miles Fast 2D Positional Audio' provider opened. Loading global/sound0.txt ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ----- Sound Info ----- driver - Miles Fast 2D Positional Audio speaker setup - 2 speakers reverb - OFF samplebits - 16 speed - 11025 ---------------------- ------- Sound Initialization Complete ------- 323 ms Setting up Shaders Loading inventory... ----- CL_Shutdown ----- ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- Called FadeSound with: 0.000000 ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ------- Sound Shutdown (full) ------- ------- Sound Shutdown Complete ------- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...hiding window ...destroying window ...window successfully destroyed ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- Tried to read from a zip file textures/mohmenu/pulldownarrow.tga that was not open ...I have upgraded my LivePlayer 1024 Sound and Asus AGP-V7700 Graphics cards on Windows XP. Similar games like Return To Castle Wolfenstein work fine with no problems. |
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by Arclight:
Post your computer's specs. What's in the box? http://www.alliedassault.com/ubb/smile.gif <HR></BLOCKQUOTE> Hi Arclight, I've got a KT7A-Raid Motherboard, two 42gb Harddrives, 1.4 gb Athlon Chip, Asus AGP-V7700 Deluxe Geforce2 GTS Graphics Card, Creative 1024 Player Sound card running on Windows XP...Can you help please? |
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