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My first skin
Hi all
This is my first attempt to skin for mohaa and this is what i came up with. [url=http://img239.exs.cx/my.php?loc=img239&image=germanworker5oy.jpg:b5a1b][img]http://img239.exs.cx/img239/7700/germanworker5oy.th.jpg[/img][/url:b5a1b] I have tried to put it into mohaa but i failed. Even though i came across lots of tutorials i could'nt understand any of them. If anyone wants to help me put some skins in MOHAA, that would be great. Enjoy the skin Mr.crow |
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Sorry about that. the image should be up now
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thats pretty good.. that would look good on my zombie player model
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Uuuum, player skinning is fairly easy. When I get out of school I'll try and catch you on aim to explain it to you.
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haha thats cool rock:
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create (copy and paste) these files in notepad:
[quote:68516]TIKI setup { path models/human/German_worker skelmodel german_worker.skd surface hand shader handsnew surface shirt shader worker_shirtreplace this with your file name (shirt/torso) surface pants shader worker_pantsreplace this with your file name (pants/legs) path models/human/heads // Set new path for head model skelmodel head6.skd // Set head model surface head shader bensonazireplace this with your file name (head) // path models/human/hands // skelmodel hand.skd // surface hand shader handsnew replace this with your file name (hands viewed on model/skin) } // // define what folder to get specific sound from for the player model // $define pulloutdir sound/weapons/pullout init { client { // Cache sounds here } server { voicetype axis4 // set the voicetype to use for multiplayer instant messaging } } // // include the base player model definition // $include models/player/base/include.txt // need to indicate the end of the tiki file because we have a tiki command at the end //end [/quote:68516] save as allied_"MYSKINNAME.tik" [quote:68516]TIKI setup { path models/player/US_Army // Set path to set skelmodel from skelmodel USarmyplyr.skd // Set base model surface viewsleeves shader viewsleeves_wermachtreplace this with your file name (arm/hand as viewed by player in game) // right hand surface triggerhand shader handview replace this with your file name (optional: hand as viewed by player in game) // different left hands surface lefthand shader handview replace this with your file name (optional: hand as viewed by player in game) surface garandhand shader handview replace this with your file name (optional: hand as viewed by player in game) } // // define what folder to get specific sound from for the player model // $define pulloutdir sound/weapons/pullout init { client { // Cache sounds here } } // // include the base player model definition // $include models/player/base/include_fps.txt // need to indicate the end of the tiki file because we have a tiki command at the end //end [/quote:68516] save as allied_"MYSKINNAME_fps.tik" [quote:68516]YOURSKINNAME_shirt { qer_editorimage textures/YOURSKINNAME_shirt.tga { map textures/YOURSKINNAME_shirt.tga rgbGen lightingSpherical } } YOURSKINNAME_pants { qer_editorimage textures/YOURSKINNAME_pants.tga { map textures/YOURSKINNAME_pants.tga rgbGen lightingSpherical } } YOURSKINNAME_viewsleeves { qer_editorimage textures/YOURSKINNAME_viewsleeves.tga cull none { map textures/YOURSKINNAME_viewsleeves.tga rgbGen lightingSpherical } } YOURSKINNAME_face { qer_editorimage textures/YOURSKINNAME_face.tga cull none { map textures/YOURSKINNAME_face.tga rgbGen lightingSpherical } }[/quote:68516] save as "YOUSKINNAME.shader" open pakscape. create the following directories: models scripts textures in models create another folder named player. put both .tik files in there (including ''YOURSKINNAME_fps.tik") in scripts put ''YOURSKINNAME.shader" in textures put all your .tga graphic files. save as zzzzzYOURSKINNAME.pk3 (change file type in pulldown menu) place in mohaa/main. if you want skin to be axis; change first .tik file to read "axis_YOURSKINNAME.tik" this is a very basic skin set up. you'll learn to add more as needed. files used are from german_worker: german_worker.tik, german_worker_fps.tik (pak0.pk3/models/player); german_worker.shader (pak0.pk3/scripts) if anyone sees any mistakes in the above, post'em before he gets pissed. |
Yep done everything like you said, i checked everything and it was all ok.
once i saved everything and all that i started mohaa and when i choose my skin it came up all grey. Maybe i did something wrong but i cant seem to know what. Anyway thanks alot for your help lads. |
if you're getting a model but the skin is all gray, start checking your .shader file first and then cross reference it to your .tik files. if it's only one area, check your .shader first, image files next and then cross compare to your .tik files.
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your problem is in your scripting somewhere. i copied your textures, cut them out and created the skin with no problems. i'm sending you the complete .pk3 file i made so you can open it up and see where the problem was.
[img]http://img.photobucket.com/albums/v73/hgto8g/z.jpg[/img] |
LOL he looks horrible. biggrin:
yea phil if you could do that for me that would be great, i need to see where i went wrong so then i wont have any problems later on. |
[quote="Mr.Crow":bd823]LOL he looks horrible. biggrin:
yea phil if you could do that for me that would be great, i need to see where i went wrong so then i wont have any problems later on.[/quote:bd823] pm me your addy. and for a first skin...........he looks fine. work with the german_worker skin...easiest most adaptable skin out there to get started with (then check out my official " i hate hippies" skin i made today in the pimpin' thread. |
it looks like he has jelly on his face biggrin:
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i totaly agree he does'nt realy look scary enough or maybe it's just too many cuts and blood on the face. I need to practice a bit more. lol phil nice skin you made. rock:
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that's the only way crow. practice.
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