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hi all here is my prob. i can set up a multiplayer server on a non dedicated option and tick the box for gamespy and it runs fine people can see it and join although i cant see it on my other lan machine on the gamespy network i run behind a router and firewall but have opened up the required port to the dedicated machine. If i run a dedicated server no one seems to join i have tried using mohaa dedicated server launcher as well. here is my launcher console script please help im new to server setups thanx.
--- Common Initialization --- Medal of Honor Allied Assault 1.10 win-x86 Jan 22 2002 ----- FS_Startup ----- Current search path: E:MOHmainpak6.pk3 (61 files) E:MOHmainPak5.pk3 (259 files) E:MOHmainPak4.pk3 (593 files) E:MOHmainPak3.pk3 (669 files) E:MOHmainPak2.pk3 (4722 files) E:MOHmainPak1.pk3 (772 files) E:MOHmainPak0.pk3 (11175 files) E:MOH/main ---------------------- 18251 files in pk3 files execing default.cfg execing menu.cfg execing newconfig.cfg Config: unnamedsoldier.cfg execing configs/unnamedsoldier.cfg couldn't exec localized.cfg execing autoexec.cfg Unknown command "fov" couldn't exec custom.cfg ...detecting CPU, found Intel Pentium III ------- Input Initialization ------- Initializing DirectInput... Couldn't set DI coop level Falling back to Win32 mouse support... ------- Input Initialization Complete ------- 12 You are now setup for easy mode. Winsock Initialized Opening IP socket: localhost:12203 Hostname: dikos-shitta IP: 192.168.1.13 --- Common Initialization Complete --- 1693 ms Working directory: E:MOH Loading Localization File global/localization.txt ------ Server Initialization ------ Server: dm/mohdm1 ^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' ^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' ^~^~^ Add the following line to the *_precache.scr map script: cache models/miscobj/book_closed_thin_green.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/miscobj/drinkglass.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/miscobj/book_closed_thin_blue.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/miscobj/book_closed_thick_lavender.tik ------ Server Initialization Complete ------ 5.32 seconds execing server.cfg sv_maxclients will be changed upon restarting. g_gametype will be changed upon restarting. ------ Server Initialization ------ Server: dm/mohdm1 ^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' ^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' ^~^~^ Add the following line to the *_precache.scr map script: cache models/miscobj/book_closed_thin_green.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/miscobj/drinkglass.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/miscobj/book_closed_thin_blue.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/miscobj/book_closed_thick_lavender.tik ------ Server Initialization Complete ------ 2.82 seconds ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/dummy.tik Hitch warning: 8217 msec frame time Hitch warning: 814 msec frame timeHitch warning: 661 msec frame time Hitch warning: 885 msec frame time Hitch warning: 7040 msec frame time Hitch warning: 763 msec frame time Hitch warning: 843 msec frame time |
Belly,
I'm not too sure why you're not showing up on Gamespy, but I see a small error I think. Concerning the fact that this is displayed TWICE: ******* ------ Server Initialization ------ Server: dm/mohdm1 ^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' ^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' ^~^~^ Add the following line to the *_precache.scr map script: cache models/miscobj/book_closed_thin_green.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/miscobj/drinkglass.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/miscobj/book_closed_thin_blue.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/miscobj/book_closed_thick_lavender.tik ------ Server Initialization Complete ------ 5.32 seconds execing server.cfg sv_maxclients will be changed upon restarting. g_gametype will be changed upon restarting. ------ Server Initialization ------ Server: dm/mohdm1 ^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' ^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' ^~^~^ Add the following line to the *_precache.scr map script: cache models/miscobj/book_closed_thin_green.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/miscobj/drinkglass.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/miscobj/book_closed_thin_blue.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/miscobj/book_closed_thick_lavender.tik ------ Server Initialization Complete ------ 2.82 seconds ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/dummy.tik ******* It would seem that you have a starting map and a maxclients set in BOTH your command line and your config file, when it should only be in one or the other. I don't think this is causing your GAMESPY problem, but it's something that you should fix anyway. Couple things to also check - make sure your config has : sv_gamespy 1 (0 = off) sv_maxping xxx (make sure the MAXPING setting is not TOO low, this will prevent people from connecting) Other than that, you mentioned a router and firewall situation, chances are the problem lies in that area, some have mentioned having to run in DMZ mode. I don't run a router, I only had to open port 12203 on my firewall and all was fine. There is some documentation on routers and firewalls, but I don't have the link off hand. I think some of the ports to be concerned are 12201, 12202, 12203, 12210, 12230. There may be more. |
thanx m8 will change the command line!
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still not showing on the net have enabled DMZ on the router for the host pc so all its ports are visible and unefected by the firewall hel plz!!!!!!!
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