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-   -   Ticket System (alliedassault.us/showthread.php?t=48154)

Nyck 08-22-2005 04:39 PM

Ticket System
 
does anyone know how tickets are lost? Obviously Deaths and bases and such, but what else

Never understood how we could hold 5-7 bases and getting owned.

Stammer 08-22-2005 05:09 PM

I'm not so sure myself but all I know is that an assaulting team with an un-capable base shouldn't loose tickets like the US in Karkand.

m00nraker 08-22-2005 09:49 PM

Well then the match would just go on forever.

imtheheadhunter 08-23-2005 12:56 AM

a death will subtract one ticket from your teams totel tickets, and if the other team has more than half the controle points, your team will begin loose tickets, at about 1 every 10 seconds, i think.

Sgt>Stackem 08-23-2005 03:35 PM

found this:


The point of capturing flags and killing enemies lies in the game's ticket structure. In the
upper right corner of your screen, on either side of the minimap, you'll notice two numbers. The
number in blue is the number of tickets remaining for your team, while the number in red is the
number of tickets remaining for your opponents. (Unlike in previous games, these colors aren't
assigned to a specific side; you can be MEC or USMC, and your tickets will always be blue.) The
ultimate goal of the game is to reduce your opponent's tickets to zero, with the most efficient
method of doing so to just kill them a lot while not dying. Each time you kill an opponent, you'll
reduce a ticket from his or her team's total. The key to capturing flags, though, is that in most
game types, you can cause the opposing team's tickets to automatically drain or "bleed" by
controlling more than half of the flags on the map. Doing so will not only cause a steady loss of
tickets, but will force your opponents to spawn in a fewer number of locations and will reduce the
number of vehicles available to them, making it harder for them to take over other flags. By the
same token, though, the more flags under your control, the more spread out you'll be, so you'll
need to watch the flags behind the front lines to ensure that no enemies parachute into an
undefended base and start capturing it.


go here its a pretty good guide: http://www.bestgameplayers.com/bf2.pdf

Sgt>Stackem 08-23-2005 03:50 PM

Action Point Reward or Penalty
Kill an enemy +2 points
Change an enemy flag to neutral +2 points
Convert a neutral flag to your side +2 points
Flag assist +1 point (note 1)
Kill assist +1 point (note 2)
Flag defend +1 point (note 3)
Driver assist +1 point (note 4)
Heal 100 points of damage (other players only) +1 point
Revive a player +1 point
Give ammunition to player or vehicle (other players only) +1 point
Repair a vehicle +1 point
Team damage (take off 50% of a teammate's total health) -2 points
Team vehicle damage (deal 50% damage to a vehicle controlled by a friendly player) -2 points
Team kill -4 points (note 5)

SoLiDUS 08-30-2005 11:08 AM

I'll have to calculate the total amount of kills on the winning team's scoreboard next time I play because it seems way too simple. How often do they update the ticket numbers ?


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