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SKIN PROBLEM!!!!!!
ok wtf is up with this skin on muitplayer maps in my ownsever(LAN) i can see it there but when i goto a sever its off i think maybe the admin might have to put it on the sever....
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What kind of skins? If weapon, the admin does not have to add them. If player skins, yes he will or he is forcing models on you.
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Skin Is Werid
Ok im trying to make a agent... im useing the tank commander i know how to work the shader and all that but this is where i get confused and it comes up grey/white when i try....
tc_coat { qer_editorimage textures/models/human/germanmaps/tank_commander/tc_coat.tga { map textures/common/reflection1.tga rgbGen lightingSpherical tcgen environmentmodel } { map textures/models/human/germanmaps/tank_commander/tc_coat.tga rgbGen lightingSpherical blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA } } tc_coat_c { qer_editorimage textures/models/human/germanmaps/tank_commander/tc_coat.tga cull none { map textures/common/reflection1.tga rgbGen lightingSpherical tcgen environmentmodel } { map textures/models/human/germanmaps/tank_commander/tc_coat.tga rgbGen lightingSpherical blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA } } l_gloves { qer_editorimage textures/models/human/germanmaps/tank_commander/l_gloves.tga { map textures/common/reflection1.tga rgbGen lightingSpherical tcgen environmentmodel } { map textures/models/human/germanmaps/tank_commander/l_gloves.tga rgbGen lightingSpherical blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA } } tc_hat { qer_editorimage textures/models/human/germanmaps/tank_commander/tc_hat.tga { map textures/common/reflection1.tga rgbGen lightingSpherical tcgen environmentmodel } { map textures/models/human/germanmaps/tank_commander/tc_hat.tga rgbGen lightingSpherical blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA } } I need to find the files if anyone could tell me where it is..Im confused about tc_coat_c i dont know what that means and than the TIK are vary werid!!!! [code:683a6] surface coat1 shader tc_coat surface pants shader obershutze_pants surface coat2 shader tc_coat_c[/code:683a6] ok on that i dont know where to find the tga files for tc_coat_c , Obershutze_pants..... Than the tik/fps [code:683a6]surface viewsleeves shader viewsleeves_tankcom[/code:683a6] where do i find the viewsleeves_tankcom tga????? and thats all my problems i hope u can help beer: |
the tank commander uses an alpha level. to make it easier on yourself use the officer with the gray overcoat.
pak2.pk3\textures\common\reflection1.tga there is no textures for whatevertexture_c, this code line is basically telling the original texture in the name (ie. tc_coat) to 'cull'' around the model..........i'm sure someone else can give a better definition but there is no texture for that. as long as you have the texture tc_coat.tga in your texture file and the code line for tc_coat_c in your shader file, you're fine. look at the code for the tc_coat_c shader again: [quote:8c751] } tc_coat_c { qer_editorimage textures/models/human/germanmaps/tank_commander/tc_coat.tga cull none { map textures/common/reflection1.tga rgbGen lightingSpherical tcgen environmentmodel } { map textures/models/human/germanmaps/tank_commander/tc_coat.tga rgbGen lightingSpherical blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA } } [/quote:8c751] and then see how it uses the same texture in the tc_coat code in the same shader : [quote:8c751] tc_coat { qer_editorimage textures/models/human/germanmaps/tank_commander/tc_coat.tga { map textures/common/reflection1.tga rgbGen lightingSpherical tcgen environmentmodel } { map textures/models/human/germanmaps/tank_commander/tc_coat.tga rgbGen lightingSpherical blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA } } [/quote:8c751] pak2.pk3\textures\models\human\viewsleeves\sv_tanc om.tga |
k thx but i need some more deffion if its possible for someone THX!!! dance: dance:
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