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How about having an objective for BOTH sides at once... not the active/passive ones we have now, but both have actives...
Ex: Allies have to cross river Elbe or Rhine or whatever to get to an area and hold it or rescure person / capture flag, whatever, the axis has to destroy the bridges on that river to slow the tide.... the allies have pontoon boats as a backup... something like that would rule. esp. if there were combat engineers for both sides... -Bish |
wow that sounds like a pretty cool idea but id rather have b 52s backing me up
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Ok, then a timed mission could be that here comes the b52s in x time, so the allies have to disable the german radar, and the germans must destroy the bridge before enough allies can cross to gain a foothold to exploit it...
something that has both sides actively AND passively completing their own missions, while trying to confound the other side at the same time... -Bish |
For single-player, I'd like to see more squad-based missions with squad AI improved, somewhere along the lines of Unreal Tournament's Bots. The one thing I hate about MOHAA is your squad mates blindly running directly into enemy fire and getting their asses shot off, when they should be using cover and advancing on enemy positions intelligently.
What would also be nice would be the ability to give the squad commands (i.e. take cover, attack position, defend position, etc.). |
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