![]() |
RCTW OR MOH:AA
In MOH they go to corners and shoot back. (Note that is the only cover they seek) also they chuck and kick back nads. In RCTW if u snipe a guy everyone knows. They use tactics and attack u. oppions? |
well, the AI in MOH:AA they take cover and shoot you. They usually try to out manueveur you.
The AI and in RTCW they will retreat while shooting and camp for all day long. |
and have you noticed that the AI in MOH:AA strafes while shooting.
|
MOHAA AI seems to be more tactical. RTCW for me, although i havnt played much RTCW, seems to be rush, rush, hide, hideish.. I think MOH has the more realistic AI outta the two, however, RTCW may be harder..
But like i said, i havnt played much RTCW, so dont take my little rant here too seriously http://www.alliedassault.com/ubb/tongue.gif ------------------ http://www.yoursighost.com/users/TheBlazer/sig1.JPG ~Blaze |
PACMAN still has the best AI anywhere!!!
------------------ August 19, 1942 http://www.ncf.ca/~eo322/sig.jpg |
|
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by KrautKiller16:
[B]Actually, Ghost Recon had the best AI IMHO.<HR></BLOCKQUOTE> Acctually the AI in Ghost Recon only appears good. The enemies in GR seem to possess perfect accuracy that is just unhuman. They (the AI) can kill you with one shot from all the way accross the map! That's the thing I have always hated about Rainbow six and Ghost Recon. You can't have any real big firefights in the game because no'one ever misses! One-shot=one-kill. At least in Operation Flashpoint you have supressive fire. Anyway lets not let this turn into a OFP vs GR disscusion. I think they are both good games. *mumbles to himself* even if PCgamer doesn't..... |
i.a in mohaa seem to be more efficient... with various ways to escape or act according to what happen... i'm very impressed by this.. i never played online (except on Eaw) but its really close to some human reactions ...
rtcw is quite basic if i remember... |
I've played both the games and in my opinion the AI in MOH is alot more challenging and realistic ie.you interrupt two germans talk by shooting one of em, the other either runs at you shooting or hides and yells for backup. in Rtcw the AI just sat around the corner even though the whole team was down.
|
The only thing that annoys me about the AI in MOHAA, is that it seems that the scripted spot its supposed to do things can be easily determined. While in RTCW, it wasn't.
For instance, the map where you have to destroy 4 88's (I think), As soon as you as you approach the clearing you see guys running toward the MG's at the end of the field. Once they're gone (sniped), you approach the cement wall at the left of the clearing, people come behind the bunker. Once they're gone and you cross over the other cement block at the left of the road, you've got guys coming after you from the end of the field... and so on...just IMO. |
I believe MOH has better AI. RTCW They will just stand in the middle and pump lead.
OFP is by FAR the best AI of any FPS. |
I think that the AI in RTCW is much better that the MOHAA AI. But this is just my thought.
|
Actually, Ghost Recon had the best AI IMHO.
RtCW: Nazis kicked grenades back at you, advanced or retreated depending on the weapon you had, and they ran for cover if you sprayed the submachine guns around. MOHAA: Never mind the fact that MOHAA is the best game ever. Anyway, the Germans poked their guns around corners, hid inside of armoires, and dived onto grenades, "Taking one for the team." http://www.alliedassault.com/ubb/biggrin.gif Both games have superb AI. I would say that MOHAA is more tactical and RtCW is more individualistic. ------------------ http://dba.gamepoint.net/images/4-B.jpg "Look, I wash for supper!" |
All times are GMT -6. The time now is 10:40 AM. |
Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.