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Since MOH and RTCW are both based on the Quake engine are the files basicly the same?
If they are could we just swap the Flame Thrower for the PF in a mod ?? I love the smell of a good-ole-fashon-bar-b-que !!! |
yes and no(in regards to file types..some are the same some arent)
to answer your question no you couldnt. |
You are sort of right... the meat is there,but they both have different sauces.
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MMM...sauces...
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I guess what you're saying is we get no Flame Thrower !!!????
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<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by Mungynuts:
I guess what you're saying is we get no Flame Thrower !!!????<HR></BLOCKQUOTE>the capabilities are there no doubt. but we wont get a flame thrower without a mod to the game i wouldnt think. but we already have enough cheese weapons. IMO for it to be useful it needs to be limited along with the other cheese weapons. |
Getting a flamethrower into MOHAA involves alittle more than simply "swapping a file".
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a lot more. for one thing you have to add the pretty little "ow my face is on fire" effects and then the flames on the ground etc.
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Well ok.....But it does seem better to have a FT than a tank killer in a game that has no tanks !!!
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useful for clearing out bunkers. theyre just abused.
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<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by Strik0r:
useful for clearing out bunkers. theyre just abused.<HR></BLOCKQUOTE> or stopping a strong axis rush on the hunt. or busting the bottle neck in the tunnels on omaha but yes, thay are abused |
Think of the damage system you would have to implement... If you just swapped files, it'd be a big flame that causes no damage, and at the same time, spits out a bullet...
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