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-   -   working on logos for my website. (alliedassault.us/showthread.php?t=50404)

Forte 01-24-2006 06:14 PM

working on logos for my website.
 
I wanted something that was simple. The FD symbol on the left is a concept. The text added would be what I want it to look like as a header for a website.
[img]http://img295.imageshack.us/img295/5697/fortedesigns7ma.png[/img]

crits, comments, usual insults of "stfu Forte", etc...

c312 01-24-2006 07:12 PM

that f and d look good, but you need to refine it and make it look more professional.

Bean 2 01-24-2006 09:59 PM

It doesnt really catch my attention. As a logo you want something that people can remember.

Proteus 01-24-2006 10:42 PM

What do you design anyways?

Forte 01-24-2006 11:14 PM

Quote:

Originally Posted by Proteus
What do you design anyways?

http://vipmod.punkassfraggers.com/maps.shtml
scroll down to as_vespa. I make maps, and plan on starting my own company based around it when I get out of college.

Proteus 01-25-2006 05:41 AM

Do you think you'll make a lot of money selling maps that are always free?

Forte 01-25-2006 03:05 PM

Quote:

Originally Posted by Proteus
Do you think you'll make a lot of money selling maps that are always free?

I dont think I explained it enough. I plan on making my own game design business when I get out of college.

edit: Companies will actually pay quality mappers to make maps for them. upwards of 500 bucks per map with their advertisement on it.

Poseidon 01-25-2006 05:54 PM

I like the logo, but not too keen on the rest of the text. that TM is abit too bright aynway.

Judas 01-25-2006 06:02 PM

either way , practicing design , be it architechture ( which is basically what map design is ) , game , wtfever , cant be a bad thing in the long run for forte. you do a good job with this shit and hang onto it, you can later use it in a portfolio if you decide to go into a creative field.

a job with a gaming company doing map design is probably a fun as shit job, for which hell already have samples to show.

theres MANY areas of "design". lately ive been drawing everything and anything that comes to mind. furniture, silverware, etc. graphics arent the only things that are "designed".

forte : you already seem to be pretty damn talented with the designs of those maps. dont listen to these boons.

Forte 01-25-2006 08:30 PM

Thanks Judas.

I was messing around with the logo some more today.
[url=http://img98.imageshack.us/my.php?image=fdlogo6zj.png:3e323][img]http://img98.imageshack.us/img98/7744/fdlogo6zj.th.png[/img][/url:3e323]
whipped up a quick map to use to test the watermark.
[url=http://img98.imageshack.us/my.php?image=redwoodmap100195ut.jpg:3e323][img]http://img98.imageshack.us/img98/7650/redwoodmap100195ut.th.jpg[/img][/url:3e323][/img]

elstatec 01-26-2006 08:32 AM

placing objects and textures made by other people into a box room eek:

not an bad attempt at a logo, but not great at the same time.

and please dont try and make a website again, it just hurts my eyes too much.

Tripper 01-26-2006 04:48 PM

It's not a bad logo, in the first year on my uni course, we directly attacked the subject of logo design - It is probably the most important initial area to master if you're getting into commercial (for businesses etc) graphic design - A logo should be simple, memorable, attractive, and it should give an idea of what area or industry the businesses is located - So you learn to convey all those abilities and learn to merge them all rhythmically, when you're practising with logo design - and they will come in handy in alot of other areas of graphic design when dealing with businesses.

Forte, the first one you did made a crucial mistake of not being absolutely perfectly constructed. The D was imposed over the F with a big enough misalignment above it that it was easily noticeable with the naked eye. It looks really sloppy, and if you're going to blow it up (You probably may not be) it shows up way more clearly, and looks even worse....Just thought I'd point that out because you should take heaps of care with your work no matter what its for, it's just good practice.
The second one looks better, but still there are a few things that you need to figure out:
* Lose the bevels - The bevel effects may look good, but you have to consider recreation of the logo - i.e, if you decided to put that logo up against a certain background or print on a certain substrate - Would the light effects of the bevel recreate appropriately...? Would they match the light effects of the imposed background image? It's best to have your first logos just flat colour with no representations of light....

*One colour is boring - Especially when there isn't much to look at, you should have a second colour, I'd suggest a dark orange and maybe a darker grey (so long as it still shows up well with the watermarking thing)...Or keep the current grey tone and throw in a orange/yellow/red that fits...
You could put the second colour some where through the logo to highlight the individual letters of the logo and distinguish them more as two different objects sharing space.

...and a suggestion: Maybe the top horizontal stroke of that F should stay horizontal for as long as the one under it, to make it more distinguishable...How many typefaces/fonts have the second stroke on the F sticking out further than the top one? biggrin:
Start the curve of the D a bit further out, maybe make that curve steeper...

You've got some good ideas mang, keep dat shit up....

Poseidon 01-26-2006 05:35 PM

^ Great comment there, liking the orange second colour comment.

Your still in your learning stages. Keep it up! Your already pretty talented, keeping a portfolio of all your work is a great idea, for future applications!

Forte 01-26-2006 08:42 PM

Thanks guys. the first one I posted was just to get the idea out of my head, more of a concept. Thanks for the suggestiong/tips.[img]http://img88.imageshack.us/img88/1364/fdlogo5yl.png[/img]
comparing the new one to the old one.

Nyck 01-26-2006 09:49 PM

new one looks way better.


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