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-   -   Some help with a map. (alliedassault.us/showthread.php?t=50498)

Forte 01-31-2006 07:25 PM

Some help with a map.
 
It is that time again for me to ask for the GF1 community to help me with a map. Like last time it is to make the best/most realistic screenshot out of a map you made. I started working on a bank, inspired by the game XIII. I would post an ingame shot, but cs:s wont let me load up a server to test it on.

[img]http://img93.imageshack.us/img93/2575/lobby20lc.jpg[/img]
textures still need a lot of work, but the basic geometry is done.

inspired by:
[img]http://img72.imageshack.us/img72/5444/xiii20050527215600539ne.png[/img]


( I consider my maps art, that is why it is in this section.)

Judas 01-31-2006 07:27 PM

looks very good man.

c312 01-31-2006 07:28 PM

textures look oOo:

Forte 01-31-2006 08:12 PM

Quote:

Originally Posted by c312
textures look oOo:

it is a shot from the editor, which doesnt show light.

Judas 01-31-2006 08:13 PM

o , i thought yours was the second : O


id try to work on the columns a bit ... textures in the x3 one are much more interesting. nice start tho.

c312 01-31-2006 08:22 PM

Quote:

Originally Posted by Forte
Quote:

Originally Posted by c312
textures look oOo:

it is a shot from the editor, which doesnt show light.

oh, ok, so this is like a dumbed down version of what it actually looks like?

Forte 01-31-2006 08:26 PM

Quote:

Originally Posted by c312
Quote:

Originally Posted by Forte
Quote:

Originally Posted by c312
textures look oOo:

it is a shot from the editor, which doesnt show light.

oh, ok, so this is like a dumbed down version of what it actually looks like?

yeah, the only editor that I know of that shows light and real time rendering is the Unreal Editor.

Forte 02-08-2006 07:59 PM

I can't get this lighting right.

1)
[img]http://img346.imageshack.us/img346/48/contestlobby00251aa.jpg[/img]

2)
[img]http://img241.imageshack.us/img241/1862/contestlobby00237wb.jpg[/img]

3)
[img]http://img346.imageshack.us/img346/6580/contestlobby00214ez.jpg[/img]

which is better?

Whatada 02-08-2006 08:01 PM

The pillars don't look natural. =(

Judas 02-08-2006 08:04 PM

its looking much better. the lighting in the last is a bit too bright. i think the first few are pretty close to a typical in door lighting situation.

Forte 02-08-2006 08:42 PM

Quote:

Originally Posted by Whatada
The pillars don't look natural. =(

explain a little more.

@ judas. Yeah I like the first ones too. I think I am going to darken it up just a bit more so you can see the lights on the walls, and the dustmotes in the air a little clearer.

Stammer 02-08-2006 09:01 PM

Quote:

Originally Posted by Whatada
The pillars don't look natural. =(

It's hard to explain but it doesn't look right at all...when I made maps for MoHAA I tried very hard to make sure that the textures seemed unique even if I had used a certain texture numerous times in close proximity.

Your map (Which is pretty nice, btw) features that pillar texture, the problem is it appears far more often and it's far more obvious to the human observer, then the surrounding textures. IMHO subtly is the most important aspect of texturing.

Forte 02-08-2006 09:19 PM

Quote:

Originally Posted by Stammer
Quote:

Originally Posted by Whatada
The pillars don't look natural. =(

It's hard to explain but it doesn't look right at all...when I made maps for MoHAA I tried very hard to make sure that the textures seemed unique even if I had used a certain texture numerous times in close proximity.

Your map (Which is pretty nice, btw) features that pillar texture, the problem is it appears far more often and it's far more obvious to the human observer, then the surrounding textures. IMHO subtly is the most important aspect of texturing.

hmmm okay I think I get what you are saying. break up the repeating of that square texture.

HeadUp 02-08-2006 10:28 PM

make the columns out of a solid stone texture

go to http://www.imageafter.com for some reference

ive made hundreds of custom textures for utbs, but they are north africa and desert textures so they would be of no use to you

elstatec 02-09-2006 12:47 PM

Re: Some help with a map.
 
Quote:

Originally Posted by Forte
( I consider my maps art, sahfdsghdsfzgdhfjhsgaf.)



oOo: oOo: oOo:


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