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Some help with a map.
It is that time again for me to ask for the GF1 community to help me with a map. Like last time it is to make the best/most realistic screenshot out of a map you made. I started working on a bank, inspired by the game XIII. I would post an ingame shot, but cs:s wont let me load up a server to test it on.
[img]http://img93.imageshack.us/img93/2575/lobby20lc.jpg[/img] textures still need a lot of work, but the basic geometry is done. inspired by: [img]http://img72.imageshack.us/img72/5444/xiii20050527215600539ne.png[/img] ( I consider my maps art, that is why it is in this section.) |
looks very good man.
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textures look oOo:
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o , i thought yours was the second : O
id try to work on the columns a bit ... textures in the x3 one are much more interesting. nice start tho. |
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I can't get this lighting right.
1) [img]http://img346.imageshack.us/img346/48/contestlobby00251aa.jpg[/img] 2) [img]http://img241.imageshack.us/img241/1862/contestlobby00237wb.jpg[/img] 3) [img]http://img346.imageshack.us/img346/6580/contestlobby00214ez.jpg[/img] which is better? |
The pillars don't look natural. =(
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its looking much better. the lighting in the last is a bit too bright. i think the first few are pretty close to a typical in door lighting situation.
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@ judas. Yeah I like the first ones too. I think I am going to darken it up just a bit more so you can see the lights on the walls, and the dustmotes in the air a little clearer. |
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Your map (Which is pretty nice, btw) features that pillar texture, the problem is it appears far more often and it's far more obvious to the human observer, then the surrounding textures. IMHO subtly is the most important aspect of texturing. |
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make the columns out of a solid stone texture
go to http://www.imageafter.com for some reference ive made hundreds of custom textures for utbs, but they are north africa and desert textures so they would be of no use to you |
Re: Some help with a map.
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oOo: oOo: oOo: |
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