Alliedassault

Alliedassault (alliedassault.us/index.php)
-   MoH General Discussion (alliedassault.us/forumdisplay.php?f=7)
-   -   Problems with "wuss" cheat for sound?? (alliedassault.us/showthread.php?t=5338)

02-23-2002 04:28 AM

Just curious if there is a way to get sound for all of the weapons regardless of what map you are on with the "wuss" cheat? I see that it gives a sound error for weapons that are not in the particular mission your on. So the weapons are silent.....

Thanks-

02-23-2002 08:06 AM

I dont think you can fix it, unless you work for 2015. It seems that if you play a level and type in wuss, it will have sound problems for guns you get later in the game.

------------------
Gen.9

LT.JimmyPatterson 02-23-2002 08:16 AM

i dont use cheats but i have noticed some guns wont work until you get to that level. like the STG44 wont work but hell it does good when you need it.

Skidrowpunk 02-23-2002 08:17 AM

I would say that the level pre cache’s the sounds needed, or it tells the game what sounds are needed, and what’s not.

Or, something like that.

------------------
Luke "Skidrowpunk" Jones-Sexton
Home Page | E-Mail | Pong!
They Love Me, They Must, How Could They Not?

Blink 02-24-2002 11:05 AM

Thats given me an idea !!.

Keep it under ya hat.ok

DJSatane 02-24-2002 11:15 AM

Those sounds need to be precached, i think there is a console command to do that, I remember having to precache extra sounds in quake 1 when I used to use grenade sound primer, I am sure that is possible to fix in MOHAA.


All times are GMT -6. The time now is 05:11 AM.

Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.