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DCON Update Released - 26th July
Dc has returned. This has been my only reason to keep BF2 installed. I played DC constantly for so long, glad its back
As of Tuesday 27th March (yesterday) the server files were released to the public. FRIDAY March 30th will be the releasing of the Client Files at 4pm est. Promo Video http://www.youtube.com/watch?v=mJXIEbkF10U Spiel: "Is it time yet? I keep hearing this echo across my msn screens and in my ears on TS. First off let me begin by saying this.. DCON was started with the thought of trying to recreate a feeling that we as BF2 players now haven't had since the days of DC. After Bf2 was dropped on us.. It felt lacking. Some of the players stuck to Bf2 happy with playing for stats and unlocks. Some felt, well, out of place. The skill that once was, was no more. The fun that once was had, disappeared. DCON heard the cries of the community early on in its development before I was here. After taking over the helm and the team growing and shrinking and growing again. We pressed on with the single goal of making BF2 fun once again. We started working on CTF.. A game mode that wasn't included with BF2. The fans downloaded it and played it.. Enjoying it. However it was lacking.. It was lacking that which was. Vehicles and weaponry and maps that are all familiar to us all who had played DC. So we started our work on getting those things together. The current team faced alot of criticism for inheriting a mod that was trying to bring back the game play of DC.. We've taken our knocks and kept going. YOU the community was there for us right from the start.. You guys have been a pivotal part of what DCON is.. You the Fans! This was made for you.. This was made to give you back something that has been lost for nearly 2 yrs. This was made so that you can dust off you bf2 discs that you've tucked away cause you were waiting for this moment to dust them off. THIS WAS MADE FOR YOU! You wanted skill to come back to the game. Done You wanted dumbfire missles for handheld aa, ground based aa, and for aircraft. Done You wanted CTF. Done You wanted classic maps to play this all on. Done You wanted familiar vehicles. Done and still adding more. You wanted Artillery brought back to the player. DONE! We have bent this engine to our will. Some areas its not so flexible and we just have to work around them. Other areas it is and we've exploited it. Its been an up hill battle making this. But its been worth ever single waking hour we've put into it. BECAUSE YOU ALL DESERVE IT! This mod was created with the fans in mind this was created just for you all. We exist because of you. Without the fans, we are nothing. No mod can be anything without a fan base. WE have the best fans in the world. No one can tell you all otherwise. " Lost Village [img]http://img245.imageshack.us/img245/7864/lostvillage001qd7.th.jpg[/img] El Alamein http://img77.imageshack.us/img77/8554/hindsj9.jpg Gazala http://i13.photobucket.com/albums/a292/ ... 130_32.jpg They also mentioned some things still need addressing and they're working on it beer: |
NICE! can't wait to play
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wait, 4pmest?? try 8 am this morning oOo:
http://totalbf2.filecloud.com/files/fil ... _id=403784 DOWNLOADING WOAHAHAHHA edit: More Download Links.. http://desert-conflict.org/forum/showthread.php?t=5948 edit: opinions: -I assumed they were gonna maybe tweak weapons to DC standards, w/e -Maps, so leet.....but C130 should be on more maps -somewhat laggy, hope they improve it Overall, I likey. |
Only played 1 map so far and its fuckin impressed me, even if its only at the Alpha stage
They obviously have to edit some of the textures and change a few bits around but I was just on El Alamein and its pretty true to the original Only thing I've had a problem is with a stuttering problem and I haven't been able to see what that is yet, i'll keep messing about with things rock: |
OK, found out what causes the lag, this was posted on the 2nd day after release, so It'll be fixed for the next patch happy:
"I want to post this information first because just before release I made a statement that some of you will be experiencing issues with these 2 maps. This is the deal with them. The factory and the Hangar were both exported with the older version of the max bf2 export tools. They were some of the first buildings done. So with that being said.. the old tools exported things with 5x's the faces.. Now the normal factory and hangar in total maybe have 7k in polys between them.. So that would be about 14k in polys cause there are 2 of each on each map usually.. But with the old exporter it apparenlty multiplied the faces by 5.. so Instead of 14k now you have 35k total for just having 1 factory and 1 hangar on the map.. DS and El al have 2 of each.. thats about 70k extra in polys.. same for gazala.. Not sure how many have said they've had issues on that map as well.. The weird thing is as I've been stating is that it doesnt happen to everyone I have a x300 ati pci-e 128mb ram. core 2 e6600 with 2 gigs of ram and get NO LAG.. however I see guys with 8800's getting lag.. Its really weird.. But we knew it would be a problem for some so its already being worked on for the patch.. so hang tight and just trudge though it." |
Shit this mod is great, its JUST like the old DC days.
The texture problem I mentioned above is fixed by turning your graphics down to LOW, this solves the problem for now and I can now play fine. Some mighty jet battles have been had and the re-done maps are 98% like the old ones, I haven't tried all of them yet. Looking forward to the next update |
New Version released, woop!!
Links here, is about 700mb http://desert-conflict.org/forum/showth ... #post85301 |
[quote="mr.miyagi":439f8]New Version released, woop!!
Links here, is about 700mb [url="http://desert-conflict.org/forum/showthread.php?p=85301#post85301"]http://desert-conflict.org/forum/showth ... #post85301[/url][/quote:439f8] FINALLY, thanks |
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