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I just got this game 2 days ago and have learned of some of the great mods these people are making. Is there a specific language used in mods? How can I access them and create my own? Is there some kind of reference for mod creation?
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ummm are you proficiant in C++ and OpenGL subscripts?
BTW I'm not so don't ask. http://www.alliedassault.com/ubb/biggrin.gif ------------------ http://www.sh3llsh0ck.homestead.com/files/mohgame.jpg Fear is the weakness of the mind. Remember that next time you see me on the battlefield.-ShellShock |
I've learned a little of C++ but not OpenGL. Is OpenGL hard to learn.
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Yes openGL sucks because it involves of studing. I picked c++ up fast after a 1 week class. I suggest to start out making some skins and messing with the tik files.
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<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by general_patton:
I've learned a little of C++ but not OpenGL. Is OpenGL hard to learn.<HR></BLOCKQUOTE> I believe I found a series of good tutorials on this site (cound be wrong it was at least 6 months ago that I went through some of them http://www.alliedassault.com/ubb/smile.gif) http://www.gamedev.net/ |
<BLOCKQUOTE><font size="1" face="Tahoma, Verdana, Arial">quote:</font><HR>Originally posted by Dr McCoy:
I believe I found a series of good tutorials on this site (cound be wrong it was at least 6 months ago that I went through some of them http://www.alliedassault.com/ubb/smile.gif) http://www.gamedev.net/ <HR></BLOCKQUOTE> I started learning some openGL stuff after doing a subject on computer graphics during my degree. We used C and a fairly primitive graphics library called vogle for the programming tasks. openGL is a lot easier to use than vogle was, and I believe the semester after i did the subject, they started using openGL. provided you can understand the theory behind how things are done, you shouldn't have too much trouble learning openGL. |
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