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-   -   laggers in multi player (alliedassault.us/showthread.php?t=5586)

Bazooka_Joe 02-28-2002 01:39 AM

Yah kickvote always works. But if you search for the "cmdlist", you can find a cmd on how to ban players from your server, too.

~FOG|Bazooka_Joe

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Pfc.Green 02-28-2002 01:48 AM

Man I'm sick of hearing that all the worlds problems are caused by "those damn 56ker's"
you talk about them like there some sort of underclass they have just as much a right to play online as anyone,so quit whining.

poseyj 02-28-2002 02:27 AM

if only mohaa had halflifes netcode somehow.
dod is great, cause people of all connectiosn kick ass!

coax 02-28-2002 02:59 AM

Sh¡t people, I've been gaming over 14.4 modem since DOOM & online since Quake & there wasn't anything else but 28.8, 33.6, & 56k back in the Quake dayz. :P It's easy to wanna believe it's the 56k'ers fault. But Sniper Wolf is more on the right track than jumping down 56k ppl's throat about something alot of them can't control.

I'm no *expert* either but I see this scenario happen ALL the time in this game. Some fool running a listen server on cable/dsl with a 12 - 32 player limit & as soon as that 8th or 9th person joins it starts to lag severely. Usually a few people leave & it's fine again until a few more join & the cycle repeats itself.

Here's what to look for.

1) When it starts to lag severely, hit F1 & look to see if someone has a 0 ping. If so that means they are hosting a "listen server". Listen server = bad, dedicated = good.

2) Also look when it's lagging real bad to see if everyone's ping is getting progressively higher. If you had a 90 ping when you joined & most other ppl had about the same or in the 100's, & NOW everyones ping is jumping up to 500-900+, then you know the person has their bandwidth overloaded.

That is the truth. Of course people that don't know any better immediately start whining about the last person the joined or that damn 56k'er lagging the game...

Here's something I remember from my Unreal Tournament days. This is a rule of thumb to go by even in MOHAA because we ARE talking about a bandwidth issue here. I'll just paste the info in here from the tech support page at unrealtournament.com.

"> What should the MaxClientRate be set to, to allow good ping on an ADSL Server? And how many players would work well too?

It really depends on your ADSL provider. You need to work out what your maximum upstream bandwidth is in Bytes per second. One way to do this would be to ICQ a large file to a friend who is on DSL or cable, and look at what the transfer rate is, or if you know what it is in bits per second, divide by 8. ie 256kbps upstream bandwidth is around 32000 bytes per second.

Once you have that number, work out what maxclientrate you want to give everyone. 2600 is the bare minimum and it'll give modem-like netplay for everyone. 5000 is fine for modem and ISDN users but the play won't be quite as good as it could be for ADSL or cable users. 20000 is the largest you should ever go. The number of players you can support is the upstream bandwidth in bytes per second divided by the MaxClientRate you chose. So with 32000 bytes per second of available bandwidth, you could support:

32000 / 2600 = 12 players at modem quality play
32000 / 5000 = 6 players at ISDN quality play
32000 / 10000 = 3 players at better-than-ISDN quality play
32000 / 20000 = 1 player at LAN quality play.


I'd go for the 6 players at 5000 if all I had was 256kbps upstream bandwidth, because 5000 doesn't play too bad at all, and it's a good compromise."

Server ops take note. All your cable/adsl is likley going to support is 6-8 players. AND you need to set your maxclient RATE. I guess this is harder to do if you are running a listen server. But it can be done from the console after you start the game. I'm not sure what the command is in MOHAA.

OK, I think the command is:

set sv_maxrate "#"

So to set the maxclient rate to 5000 it would be:

set sv_maxrate "5000"

If that's wrong meybe someone could help me out here. Sorry this post got so long, but it's more what's happening to lag these servers than crying about those "damn 56k'ers"... http://www.alliedassault.com/ubb/wink.gif


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#~ridin'_the_wire~0

Cpt. dick 02-28-2002 03:53 AM

you gotta be kidding? HL had the worst netcode of any game ive ever played. at least for the first 6 mos or so it was out. I guess if MOH had 4 years of patches, then it'd be perfect too.

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if you can see us............then you're already dead
Ghost Soldiers, 6th Ranger Bn.

Stony 02-28-2002 08:15 AM

no text

[This message has been edited by Stony (edited February 28, 2002).]

02-28-2002 10:11 AM

I'm sick of starting a game and them someone enters and slows us all up. is there anyway I can kick someone out who is slowing my game up?

02-28-2002 10:17 AM

The main reasons for lag aren't "the damn laggers".Its the server connection, your connection and of course amount of players.Although I ain't a expert in this I can tell you how to vote kick ppl off:First turn console on from Adv. Options: Secondly write this to console by pressin the button below esc:
callvote kick playername
Personally I use it for sendin hints to livin ppl when i am dead in Objective matches for example http://www.alliedassault.com/ubb/wink.gif U should try too http://www.alliedassault.com/ubb/biggrin.gif

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I can't figure anything good on this section :)

Cpt. dick 02-28-2002 10:19 AM

there have been times when someone gets on a server im on and lags it out. they usually leave after doing the 56k shuffle for a few minutes.

shit happens

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if you can see us............then you're already dead
Ghost Soldiers, 6th Ranger Bn.


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