Alliedassault

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-   MoH General Discussion (alliedassault.us/forumdisplay.php?f=7)
-   -   fix for lag? (alliedassault.us/showthread.php?t=5626)

madrebel 03-01-2002 01:08 AM

interesting thing a friend told me about.
http://www.planetquake.com/alternate...agged_faq.html

ive conteacted the person who made it and asked if it would work for other q3 engine games.

i havent heard back yet but interesting stuff for sure.

ALL of the weapons (as far as i can tell) in moh as whats known as hit scan weapons. meaning, when you press fire if there is a target in your sites it gets hit automatically. there is no velocity (except for the rocket that is).

now if we could only get multiplayer maps that dont lag like a biatch (dont say its my system causei have a monster computer) we will have the start to a good game.

lets get that fooking sdk so we can fix this game ourselves if we have to.

03-01-2002 06:22 AM

game works fine for me. the time where you can play a stable game on a dialup ha passed you know.

rudedog 03-01-2002 07:14 AM

What does you system have to do with lag?
Nothing, your connection has to do with lag.
Your systme might have something to do with screen lag ( not being able to process all polys on the screen )

What are your pings when you play online?

------------------
Not so Rude,
RudeDog
http://www.landi.net/rd.jpg

114th.Raiders_KisSes 03-01-2002 08:47 AM

thx gonna check it out..
but iam not laggy at all..
i had a ping of 9 on a server once :P ( got screenshot )

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http://home.kabelfoon.nl/~remcom/gsd...lba_KisSeS.jpg
http://home.kabelfoon.nl/~remcom/gsd...isSeS3_PSP.jpg

**NOTE: IAM NOT IN THE RAIDERS ANYMORE**

madrebel 03-01-2002 09:31 AM

i dont have a problem with lag. i have 1.1/1.1 sdsl. but everyoneis not me. i also like playing on level playing fields. if this helps those 200-400ms players great. out-friggin-standing.

also, genius, more people playing is a GOOD thing is it not?


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