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interesting thing a friend told me about.
http://www.planetquake.com/alternate...agged_faq.html ive conteacted the person who made it and asked if it would work for other q3 engine games. i havent heard back yet but interesting stuff for sure. ALL of the weapons (as far as i can tell) in moh as whats known as hit scan weapons. meaning, when you press fire if there is a target in your sites it gets hit automatically. there is no velocity (except for the rocket that is). now if we could only get multiplayer maps that dont lag like a biatch (dont say its my system causei have a monster computer) we will have the start to a good game. lets get that fooking sdk so we can fix this game ourselves if we have to. |
game works fine for me. the time where you can play a stable game on a dialup ha passed you know.
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What does you system have to do with lag?
Nothing, your connection has to do with lag. Your systme might have something to do with screen lag ( not being able to process all polys on the screen ) What are your pings when you play online? ------------------ Not so Rude, RudeDog http://www.landi.net/rd.jpg |
thx gonna check it out..
but iam not laggy at all.. i had a ping of 9 on a server once :P ( got screenshot ) ------------------ http://home.kabelfoon.nl/~remcom/gsd...lba_KisSeS.jpg http://home.kabelfoon.nl/~remcom/gsd...isSeS3_PSP.jpg **NOTE: IAM NOT IN THE RAIDERS ANYMORE** |
i dont have a problem with lag. i have 1.1/1.1 sdsl. but everyoneis not me. i also like playing on level playing fields. if this helps those 200-400ms players great. out-friggin-standing.
also, genius, more people playing is a GOOD thing is it not? |
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