![]() |
Hi I saw on the Voodooextreme forum that you can only play co-op on 2 levels, and I think that's pretty stupid. Why not make the WHOLE game co-op-able or at least more than 2 levels? Your thoughts on this one if you will.
------------------ Pure, pure ownage! |
I believe that is for the demo release. The demo is believe to contain 2 levels (mision) and also be Coop as well
Firefly |
So... that means only 2 co-op levels? (in full game?)
|
As for co-oping the whole game, that's not as easy as it sounds. There's a lot of care that has to go into making a game fully co-opable (in all aspects from level design to code). There are many issues that have to get thought out and solved (such as if one player dies, do you just let them infinately respawn like in Quake 1 so there's no real meaning to trying to stay alive, or do you give them some kind of harsh penalty so there's more value on trying to stay alive). Plus the gameplay and level flow have to be designed from the ground up with co-op in mind. There are certain styles of levels in the game that just won't work well for co-op (such as when you infiltrate under the guise of a German uniform, you can't really have several players all walking around in disguise). In the old days of Quake1 and Doom, yeah it was easy because it was all simple run-and-gun. These days with the amount of atmosphere were adding to the game with all the events we have going on, the different styles of gameplay, it takes a lot more effort in the design.
------------------ ----------------------- Now if you'll excuse me, I have a code monkey to go strangle. |
Belated bumpity bump http://www.alliedassault.com/ubb/smile.gif
FWIW, in Ghost Recon, I think you can have infinite respawning, a limited # of respawns or no respawning at all (the game host decides). So if someone's agonizing over the best way, my vote is to include a few different ways and give people a dropdown menu to decide how they want to do it. http://www.alliedassault.com/ubb/smile.gif I'm curious whether EA or 2015 still hopes to introduce co-op at some point (whether in an add-on or a big patch) or if that's going to be up to the modders. |
ahh
that would be tight
|
All times are GMT -6. The time now is 08:17 PM. |
Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.