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-   -   What matters most when running a game? (alliedassault.us/showthread.php?t=5926)

billybob 05-17-2001 03:34 AM

I have always wondered what matters most when you run a game: The Processor, 3d accelorator, or ram. i know they all do their part but what does the most work, Second amount of work, and third amount.

BadScript 05-17-2001 03:47 AM

I think it depends on the resolution, color depth and detail level and which engine the game's running on. I know the unreal engine is more CPU intensive while for the Quake3 engine (that's what MoH:AA is build on) you better have a good GL card.

If you want benchmark I suggest you to try http://www.firingsquad.com

elmagoo 05-21-2001 09:11 AM

This really depends upon the games feature set and what they're trying to do. Systems such as AI and phyics and such are much more CPU intensive, as opposed to tons of rendering passes and pushing poly's (which are more graphics card intensive). Simply put, it really depends upon the feature sets that the game is trying to focus on.

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Latuh fuh U,
Benson
benson@2015.com

"We don't introduce or cause bugs in the game, we merely find and bring to light the inadequacies within the code."
-regarding level designers


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