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"elmagoo"You did alittle work with Trainwreck on CIA Operative..Right? Could you compare the work time on that to MOH... just wondering so i can dream about how much better MOH is going to be,HEHE. Once again you guys are doing a great job and keep up the good work.
Can you tell me what 2015 means..just wondering? Thanks [This message has been edited by Japple (edited June 10, 2001).] |
CIA Operative was done in a 4-5 month period. Most of that period had one programmer, one level designer and one artist, with a part-time animator and skinner. That title was restricted by the smallness of the team, the brevity of the development cycle, and the really low system specs of the final game.
MoH is much less constrained, and is therefore unquantifiably better http://www.pcgamers.net/ubb/wink.gif |
Thanks guys!!!
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I only did some initial design work on CIA ops a while while back (before we started working on MoH). It was a concept we were kicking around for a value-title. So there really isn't much I could tell you from a development standpoint on it :(.
As for what 2015 means, that's a closely guarded secret that we don't have the priveldge of divulging ;)p. ------------------ ----------------------- Latuh fuh U, Benson benson@2015.com "We don't introduce or cause bugs in the game, we merely find and bring to light the inadequacies within the code." -regarding level designers |
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