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when a friendly gets hit in his canteen will water pour out, our shot in shovel sparks fly. also will there be any flame thrower guys? aight
------------------ pass that shit over here man! |
heheh, the water our of the canteen is a cool idea, but alas I don't think we'll have time to implement that ;)p. But yes we have different impact effects for different material types.
------------------ ----------------------- Latuh fuh U, Benson benson@2015.com "We don't introduce or cause bugs in the game, we merely find and bring to light the inadequacies within the code." -regarding level designers |
LOL you guys give Give -DJK - some props http://www.pcgamers.net/ubb/smile.gif
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<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by BadScript:
LOL you guys give Give -DJK - some props http://www.pcgamers.net/ubb/smile.gif <HR></BLOCKQUOTE> I'll smear myself with goat's blood and give -DJK- a big hug. |
Wow, I guess this really isn't a game for those who want it to look realistic when you shoot someone. I guess I'll stick to SOF2 and Global Operations when they come out.
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<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by -DJK-:
Wow, I guess this really isn't a game for those who want it to look realistic when you shoot someone. I guess I'll stick to SOF2 and Global Operations when they come out. <HR></BLOCKQUOTE> Congrats, bud. You do that. Now you don't have to worry about this game anymore! |
djk u were on a roll man
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Thats great DJK, go have fun with your other games but I don't care and I don't think anyone else does about what games you like
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what ? ...DJK is leaving ??
DJK how can you give up that easilly ? i just know you were that close to convincing 2015 to put blood in the game ... they were having a press conferance today with the president of EA and your name came up several times . oh well . |
lol
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LoL, I like that one. Here's some pudding for you
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awwwwwwww how sweet http://www.pcgamers.net/ubb/biggrin.gif
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would be some cool realism though http://www.pcgamers.net/ubb/biggrin.gif
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Leaving bullet hole marks on the actual model is a technical limitation that's not as easy as it sounds. One of the problems being when you have a 3000+ poly character model that LODs down, it would have to sort through the poly list every frame to determine on what poly's to place the decals (coders, correct me if I'm explaining this wrong :). This eats up a fair amount of CPU time with the way our system works and isn't practical for us (especially when you shoot a machinegun over a guy and he takes like 20 rounds). So we want to put that CPU time into other things, like AI, physics, higher detailed models, etc.... Actually there's only one game I know of that I've played that places the bullet holes accurately on a model, and that's Rogue Spear (I'm sure there are others, but I haven't noticed this on any other fps yet). Actually no quake engine based game I've seen shows bullet impacts on they're non-brush models.
Another solution is to swap a piece of the skin out on a part of the model to show the damage. But this would be a generic looking damage skin, and again this really isn't feasible due to technology limitations. You'd have to make damaged skins for every piece of every model, and keep all those damaged skins loaded into memory all the time (else the game would hitch as it continually loads a new damage skin). This eats up video memory and would mean we'd have to lower the quality of our existing skins by making them smaller to make room for those damage skins. Again, we opted for the greater detail and higher quality skins. ------------------ ----------------------- Latuh fuh U, Benson benson@2015.com "We don't introduce or cause bugs in the game, we merely find and bring to light the inadequacies within the code." -regarding level designers |
can i have some ?
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