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-   -   ground shape (alliedassault.us/showthread.php?t=6054)

Arimus 06-14-2001 07:40 AM

Does anyone know if the ground is going to be "pointy" like is most other first person shooters? I am yet to see (excluding the deltaforce games) a first person shooter that has rolling hills if you get what I mean. I know the quake 3 engine is capable of doing curves but can this be adapted for the ground?

Coriolis 06-14-2001 08:13 AM

Our ground looks really swell; in most places it is not noticeably pointy.

elmagoo 06-14-2001 09:00 AM

We've created our own terrain system (check out the new article with our Director of Development - Vince where he talks about this a bit). It's not Q3 TA terrain either :). But not having the ground pointy is more of a balance between esthetic choices by the LDs, and technology limitations on how we can manipulate the terrain. We try to keep it as smooth as we can to avoid the jaggies :).

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Latuh fuh U,
Benson
benson@2015.com

"We don't introduce or cause bugs in the game, we merely find and bring to light the inadequacies within the code."
-regarding level designers

Arimus 06-15-2001 02:03 AM

cool! Thanks guys


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