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The Very same. I was recently having problems with posting on the list with the older name, So I went back and re-registered.
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same thing happened to me , it has to do with your cookies or something http://www.pcgamers.net/ubb/biggrin.gif
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I Like Nilla Wafers.
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theyre good with milk but nothen compares to toll house
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Waffenampt is right I this one. And I think someone mentioned it a looong time ago. But the reason it's backwards is because someone saw Saving Private Ryan! In SPR the obstables were also backwards.
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Not much to argue on that one.
The wrong f#$*ing way. And don't forget the mines at the ends |
I looked that those new Screens, and they look outstanding! The Sand kicking up and explosions! Very Neato. But... The Wooden ship and Landing craft obstacles facing the wrong way, towards inland instead of towards the sea. Normally, these would have a Tellermine fixed to the end, so when a ship hit it, it would blow a hole in the hull. Other then that great work!
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are you the same Waffenampt that is in this post ....
http://www.pcgamers.net/ubb/Forum2/HTML/000041.html |
Actually the ramps are facing the proper way. The ramps faced in-land (meaning that the high-end of the ramp was inland with the low end out to the channel), so the ship would ride up it and tip over. Some also had mines on posts directly under the ramp so the weight of a boat going over it would press down on the ramp, touch the mine directly under it and detonate it.
In SPR they realized too late that the ramps were facing the wrong way, so they changed as many as they could given the time they had. But we've got pictures showing what the beach obstacles looked like from the original beaches. Check out the Spearheading D-Day book, page 16 (has a little diorama with an explanation of the ramp and the way they faced). Also, here's a link to some pics: http://pages.zdnet.com/vancell/b26tailgunner/id19.html There's 2 pics on there showing the ramps facing in-land. ------------------ ----------------------- Latuh fuh U, Benson benson@2015.com "We don't introduce or cause bugs in the game, we merely find and bring to light the inadequacies within the code." -regarding level designers |
I've got that book, great book
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That's hot, I didnt notice it in the books, Good Eye Elmagoo
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Hey! They're back from partying. Thanks for the info...! *Takes notes*
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