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-   -   Shooting sounds in the game (alliedassault.us/showthread.php?t=6191)

DaveTinCT 07-05-2001 01:02 AM

I've watched the 18MB trailer again and I'm wondering where the rifle shot sounds came from for use in MOH:AA? Were they sampled from a movie (SPR) or was the sound actually recorded of the particular rifle being fired on a range? They sound pretty close to the real thing, that's for sure. The kick of the rifle as depicted in the trailer is definitely accurate.

Food for thought: I'd be happy to record the sound as I shoot my M1 as well as the empty en-bloc clip when hits the dirt.

A unique it is. :-)

Dave T


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Thank you U.S. WWII combat veterans

Cpt.Kickass 07-05-2001 05:38 AM

yea, they do sound petty real, i just downloaded some sounds and they sound pretty sweet.

riesep 07-05-2001 11:10 PM

I found the sounds somewhere on this website's front page. You should definitely listen to them they are movie quality sounds.

DaveTinCT 07-05-2001 11:16 PM

A unique sound it is...
I need to proofread.

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Thank you U.S. WWII combat veterans

riesep 07-05-2001 11:38 PM

Yeah Ludacris it's on the front page under JUne 14th.

Hells-Angel 07-06-2001 12:13 AM

they use real weapons and, the 18mb trailer is not ingame and is nothing like the game

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http://303rdbga.com/303logo2.gif

Ludacris 07-06-2001 10:30 AM

where are you getting these sounds from?

blade 07-07-2001 01:55 AM

Well.. DoD is a Half-Life mod and they get the actual sounds from firing the weapons at a firing range..

I'd think 2015 would too..

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http://www.3rdInfantry.homestead.com/files/bladesig.jpg

Senn 07-09-2001 06:00 AM

The music and sound effects are produced by EALA's (previously Dreamworks Interactive) sound team. In short... they kick much ass =)

elmagoo 07-09-2001 09:25 AM

The weapon sounds are the actual weapons (with the exception of a limited few) being fired at a range that the EALA guys recorded. They've done an excellent job as well :)

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Latuh fuh U,
Benson
benson@2015.com

"We don't introduce or cause bugs in the game, we merely find and bring to light the inadequacies within the code."
-regarding level designers


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