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-   -   Multiplayer (alliedassault.us/showthread.php?t=6251)

Hells-Angel 07-14-2001 12:52 AM

well like in the xgr interview, it depends on your internet connection

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Sturmwehr 07-14-2001 03:04 AM

Some 1 PLZ tell me how mutch pplz can
play online on 1 map ?
On n normal map are 32 pplz ok but on omaha
there must be 100 - 300 players !
And what system will it use :
Death and no respawn before round is over
or an respawn after a few seconds ?


riesep 07-14-2001 08:32 AM

I believe it's gonna be 16 players max.

lucky 07-14-2001 09:05 AM

garsh it would be a lot cooler if there could be 32 players, but oh well. and i hope it is where you only get one chance every round.

Polaris 07-14-2001 09:31 AM

too many people = too much lag

especially team combat without respawn

Hells-Angel 07-15-2001 12:35 AM

I remember that blade,wonder what it'll be like it beta 2.0

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BallisticWookie 07-15-2001 05:00 AM

Yeah, that XGR interview said 32 players, maybe 64, lag isnt a problem if you have good netcode and a decent server. I'm hoping more than 16 players max, that would be really lame. And theres plenty of Q3 servers out there with 32 players, they have no problems, this game shouldnt either.

BallisticWookie 07-15-2001 06:43 AM

DoD would be MUCH better if they did some custom animations for the models. When they run they look like robots, I mean it's a great game still but if you compare CS and DoD, CS is the better looking. But the gameplay of DoD completely ownz j00 !! http://www.pcgamers.net/ubb/biggrin.gif
I wish there was a WW2 Mod out there for Quake 3, would be awesome.

Hells-Angel 07-15-2001 07:02 AM

remember cs is going on 1.2 when dod just got out of beta 1.2

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BallisticWookie 07-15-2001 07:36 AM

Yeah tis true...

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Blessed be the Lord my strength, which teacheth my hands to War and my fingers to fight.

blade 07-15-2001 09:20 AM

Ahhhh... yes, wookie. The reason WW2 Online is so shitty with FPS is that they have piss poor coding.

DoD had bad coding in certain parts of the maps, but fixed it all in beta 1.2

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blade 07-15-2001 10:15 AM

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Polaris:
too many people = too much lag


especially team combat without respawn
<HR></BLOCKQUOTE>

It would create LESS lag if you had no respawn...

If its running on the Quake III Engine, it damn well better be at least 32 players... geezzzzzz

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Grabowski 07-17-2001 04:12 AM

hopefully omaha is playable in Multi. it looks like MOHAA's entire selling point is Omaha beach.

SoLiDUS 07-17-2001 04:59 AM

...

Come on, omaha is THE multiplayer map guys !
It is a certainty that the map will be included in MP.

BallisticWookie 07-17-2001 06:57 AM

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by SoLiDUS:
...

Come on, omaha is THE multiplayer map guys !
It is a certainty that the map will be included in MP.
<HR></BLOCKQUOTE>

Damn right...



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Blessed be the Lord my strength, which teacheth my hands to War and my fingers to fight.


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