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-   -   Another elmagoo question (alliedassault.us/showthread.php?t=6302)

geRV 07-23-2001 06:33 AM

ust how scrited will the game be? say you turn a corner and run into 3 germans will always happen that way or would there be differences say for example you catch them unawares and masacre them, or some times they would come running round the corner at you guns ablazing?

1 other thing the german officer thing on the ea website it says difficult enemy or something like that. Does this mean he will take more than a couple of shots to kill or hes a lot more accurate with his gun?, or might it mean he has a few soldiers protecting him??

elmagoo 07-23-2001 09:54 AM

I kind of replied to this in another post just now about some of the scripted sequences in the game and how they behave and why. But as for normal encounters (like the one you mentioned), we might make an area where when you walk in 3 guys walk a patrol and come around a corner. Now how you handle it is up to you. If you go in guns blazing, all three are going to turn on you, and in some cases a guy might break off and go get some re-inforcements. If you are sneaky and sneak up closer to them to take them out quickly, perhaps nobody else in the vicinity will have noticed. If you're in a heavily populated base, and you decided to kill them in an area that was open to others, they might see you kill them and start other events happening.

So, it's not scripted in the sense that there is only one way to do things and the same thing will happen in every case all throughout the game. Some cases are like that, a lot are not and are more open ended as to what the AI might do, and to how you react.

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Latuh fuh U,
Benson
benson@2015.com

"We don't introduce or cause bugs in the game, we merely find and bring to light the inadequacies within the code."
-regarding level designers

riesep 07-24-2001 10:42 AM

That's the second best thing to not having scripts. I think I'll like that way of playing. I know in Operation Flashpoint if you kill the commanding officer reinforcements no longer come. Is there anything that deals with a commanding officer in this game? I do like the idea that we are able to avoid reinforcements depending on how we play. This question definitely has to be in the upcoming Developers Q&A. thx elmagoo

[This message has been edited by riesep (edited July 24, 2001).]


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