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WE GET YOU SIR!
------------------ Caparzo |
We are goin' in with the first wave...means more bugs for us to kill. YOU SMASH THE ENTIRE AREA, YOU KILL ANYTHING WHICH HAS MORE THAN TWO LEGS, DO YOU GET ME!!?!!
------------------ Caparzo |
RICOS ROUGHNECKS!!!
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"There killin' us, and we don't have a f***** chance, and that ain't fair.
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WHEN a ally or axis gets shot do they just shake it off and keep on walking like nothing happened? I think it would really be cool if u made the characters start limping and holding there injuries, like on resident evil games. Anyone have any commentary on this?
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If they want realism, it has to be implemented to a certain degree to allow for good playability because this IS a game after all.
I'm tired of playing games like No one lives forever (I love it, don't get me wrong) where you shoot someone 3-4 times and they just "react" once and keep shooting with complete disregard to the injury they have just sustained. Counter-Strike is a good example of that too. Once again, a good balance between realism and playability is KEY. |
"Gather Weapons and AMMO!!" :distant voice:: "gather weapons and ammon" ::everyone:: "commmon common lets go!"
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I hope our character WILL limp and "React" to getting shot.. wouldn't that put a corkscrew in your ass.
------------------ http://3rdInfantry.homestead.com/files/solidus.jpg Opinions are like small pieces of turd : they're all different and they all STINK. |
they limp in soldier of fortune too
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Answer: Yes, haven't you watched the interviews or read the previews. OF COURSE. One the people from the developing team said that the AI would limp, crawl or just fall over screaming, depending on the cal. of the bullet.
EVERYONE fights, NO ONE quits, you don't do YOUR job, and I'll SHOOT YOU!! DO YOU GET ME!!?!! |
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