Alliedassault

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-   -   INJURY STATUS?? (alliedassault.us/showthread.php?t=6331)

07-25-2001 11:03 PM

WE GET YOU SIR!

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Caparzo

07-25-2001 11:05 PM

We are goin' in with the first wave...means more bugs for us to kill. YOU SMASH THE ENTIRE AREA, YOU KILL ANYTHING WHICH HAS MORE THAN TWO LEGS, DO YOU GET ME!!?!!

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Caparzo

Kaiser 07-25-2001 11:24 PM

RICOS ROUGHNECKS!!!

laff 07-25-2001 11:34 PM

"There killin' us, and we don't have a f***** chance, and that ain't fair.

intrestedviewer 07-26-2001 12:31 AM

WHEN a ally or axis gets shot do they just shake it off and keep on walking like nothing happened? I think it would really be cool if u made the characters start limping and holding there injuries, like on resident evil games. Anyone have any commentary on this?

SoLiDUS 07-26-2001 12:45 AM

If they want realism, it has to be implemented to a certain degree to allow for good playability because this IS a game after all.

I'm tired of playing games like No one lives forever (I love it, don't get me wrong) where you shoot someone 3-4 times and they just "react" once and keep shooting with complete disregard to the injury they have just sustained.

Counter-Strike is a good example of that too.

Once again, a good balance between realism and playability is KEY.

Kaiser 07-26-2001 12:50 AM

"Gather Weapons and AMMO!!" :distant voice:: "gather weapons and ammon" ::everyone:: "commmon common lets go!"

SoLiDUS 07-26-2001 04:52 AM

I hope our character WILL limp and "React" to getting shot.. wouldn't that put a corkscrew in your ass.

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mikecs18 07-26-2001 09:48 AM

they limp in soldier of fortune too

Hawkeye 07-26-2001 10:00 AM

Answer: Yes, haven't you watched the interviews or read the previews. OF COURSE. One the people from the developing team said that the AI would limp, crawl or just fall over screaming, depending on the cal. of the bullet.

EVERYONE fights, NO ONE quits, you don't do YOUR job, and I'll SHOOT YOU!! DO YOU GET ME!!?!!


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