![]() |
how to make my lightning flash white and not blue.....
hi
i put in some rain useing this site tut but when i play my map the lightning flashes blue no white how can i make it white? and does anyone know how to get a raining sound for my rain instead of shooting backround music is is possable to have rain sound ? thx |
Sound YES
It's all about the UBERSOUND.SCR
here is a link to get you started on sounds. http://www.dafront.com/~nemesis/tut.htm good start... |
lol.. ubersound..
WRONG! you cant use sunflare to light your map your going to have to manuly light it with lights. ubersound.. pfft.. |
u dont have to light your map with lights. Its very simple to eliminate the flare in the worldspawn entity. Add your sun colors as you normall would. Then add this key/value:
Key:sunflarename value:none ...that will eliminate the flare. Other conditions which apply in maps that I have made to test are the sky texture that you choose. Try all grey or africa nite. ... ubersound wasnt that far off. In the global/weather.scr file, the thunder noise that it wants to create is not set up in ubersound.scr for obj or dm type maps. It is specifically set up for the level it was used in. So if you want to hear the CORRECT weather sounds then yes you would have to modify the ubersound.scr file. However you could also use the ambient sound which has weather sounds in it. Im not sure exactly which one it is but i think it is one of the sp level 5 maps. .. If you do modify the ubersound.scr then you would hear thunder sounds (3 different ones depending on your location) when the lightning flashes. Else the background ambient will just produce random thunder sounds. Its all up to you what you want to do. Just remember that modifying the ubersound.scr file always presents a problem with other maps. G3mInI |
Here are the lines in the ubersound.scr that are used in the single player game with the weather.scr file:
alias thunder1 sound/amb/Amb_Thunder_01.wav soundparms 1.0 0.0 1.0 0.0 3000 6000 auto streamed maps "m5l1" alias thunder2 sound/amb/Amb_Thunder_02.wav soundparms 1.0 0.0 1.0 0.0 3000 6000 auto streamed maps "m5l1 " alias thunder3 sound/amb/Amb_Thunder_03.wav soundparms 1.0 0.0 1.0 0.0 3000 6000 auto streamed maps "m5l1 " alias rain_ext sound/amb/Amb_RainExt_01.wav soundparms 1.0 0.0 1.0 0.0 3000 6000 local streamed maps "m5l1" alias rain_int sound/amb/Amb_RainInt_01.wav soundparms 1.0 0.0 1.0 0.0 3000 6000 local streamed maps "m5l1" alias rain_roof sound/amb/Amb_RainRoof_02.wav soundparms 1.0 0.0 1.0 0.0 160 320 local streamed maps "m5l1 " alias rain_window sound/amb/Amb_RainWindow_01.wav soundparms 1.0 0.0 1.0 0.0 160 320 local streamed maps "m5l1" alias rain_puddle sound/amb/Amb_RainPuddle_01.wav soundparms 1.0 0.0 1.0 0.0 3000 6000 local streamed maps "m5l1" alias rain_plant sound/amb/Amb_RainPlant_01.wav soundparms 1.0 0.0 1.0 0.0 3000 6000 local streamed maps "m5l1" alias wind_weak sound/amb/wind_weak.wav soundparms 1.0 0.0 1.0 0.0 3000 6000 local streamed maps "m5l1" alias wind_strong sound/amb/wind_strong.wav soundparms 1.0 0.0 1.0 0.0 3000 6000 local streamed maps "m5l1" You would have to add either dm moh obj at the end in quotations or just your map name whatever you like. These sounds will make the weather much more realistic than just random bg ambience. |
Ubersound
Just wanted to let him know when you wanna modify the ubersound.. copy it from the pak files.. and add the ubersound to your own PK3 file.. works for me.. that way you don't mess your original ubersound from game.. keep in mind to keep the directory structure the same. example: ubersound/ubersound.scr
works for me.. ... .. ? any feedback will be appreciated.. :-) |
I found that putting in a farplane color "0.7645 0.7645 0.7645" changes the lightning from blue to white
craig |
DOODS LIGHTNING NOT LIGHTING!
|
see my previous reply
|
All times are GMT -6. The time now is 02:13 AM. |
Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.