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shader/urc Problems!!!
Hi,
i´ve got follow Prob. my shader/urc for my preload sceen dont work,can someone help me plz!!! it´s very important,because tomorow i must send the map to the mapassault contest from http://www.3dgaming.de here are my shader and my urc: shader: nopicmip cull none force32bit surfaceparm nolightmap { map $whiteimage } { clampMap textures/mohmenu/dmloading/duenkirchen.tga blendfunc gl_one_minus_src_alpha gl_src_alpha } } urc: menu "dm/duenkirchen" 640 481 NONE 0 bgcolor 0 0 0 1 borderstyle NONE bgfill 0 0 0 1 fullscreen 1 //vidmode 3 //fadein 0.5 virtualres 1 postinclude ui/loadingbar.txt resource Label { name "Default" rect 0 248 256 256 fgcolor 1.00 1.00 1.00 1.00 bgcolor 0.50 0.50 0.50 0.00 borderstyle "NONE" shader "paper" } resource Label { name "Default" rect 248 248 256 256 fgcolor 1.00 1.00 1.00 1.00 bgcolor 0.50 0.50 0.50 0.00 borderstyle "NONE" shader "paper" } resource Label { name "Default" rect 496 248 256 256 fgcolor 1.00 1.00 1.00 1.00 bgcolor 0.50 0.50 0.50 0.00 borderstyle "NONE" shader "paper" } resource Label { name "Default" rect 496 0 256 256 fgcolor 1.00 1.00 1.00 1.00 bgcolor 0.50 0.50 0.50 0.00 borderstyle "NONE" shader "paper" } resource Label { name "Default" rect 248 0 256 256 fgcolor 1.00 1.00 1.00 1.00 bgcolor 0.50 0.50 0.50 0.00 borderstyle "NONE" shader "paper" } resource Label { name "Default" rect 0 0 256 256 fgcolor 1.00 1.00 1.00 1.00 bgcolor 0.50 0.50 0.50 0.00 borderstyle "NONE" shader "paper" } resource Label { name "Default" rect 0 0 640 480 fgcolor 1.00 1.00 1.00 1.00 bgcolor 0.50 0.50 0.50 0.00 borderstyle "NONE" shader "shadow" } resource Label { name "Default" rect 0 0 640 480 fgcolor 1.00 1.00 1.00 1.00 bgcolor 0.50 0.50 0.50 0.00 borderstyle "NONE" shader "wrinkles" } resource Label { name "Default" rect 80 32 480 368 fgcolor 1.00 1.00 1.00 1.00 bgcolor 1.00 1.00 1.00 0.00 borderstyle "NONE" shader "white" } resource Label { name "Default" rect 80 32 480 368 fgcolor 1.00 1.00 1.00 1.00 bgcolor 1.00 1.00 1.00 0.00 borderstyle "NONE" shader "sepiaoverlay" } resource Label { name "Default" rect 96 48 448 336 fgcolor 1.00 1.00 1.00 1.00 bgcolor 1.00 1.00 1.00 0.00 borderstyle "NONE" shader "duenkirchen.tga" } resource Label { name "Default" rect 76 28 64 64 fgcolor 1.00 1.00 1.00 1.00 bgcolor 1.00 1.00 1.00 0.00 borderstyle "NONE" shader "ul_corner" } resource Label { name "Default" rect 500 28 64 64 fgcolor 1.00 1.00 1.00 1.00 bgcolor 1.00 1.00 1.00 0.00 borderstyle "NONE" shader "ur_corner" } resource Label { name "Default" rect 500 340 64 64 fgcolor 1.00 1.00 1.00 1.00 bgcolor 1.00 1.00 1.00 0.00 borderstyle "NONE" shader "lr_corner" } resource Label { name "Default" rect 76 340 64 64 fgcolor 1.00 1.00 1.00 1.00 bgcolor 1.00 1.00 1.00 0.00 borderstyle "NONE" shader "ll_corner" } resource Label { title "duenkirchen" name "Default" rect 72 408 496 32 fgcolor 1.00 1.00 1.00 1.00 bgcolor 0.00 0.00 0.00 0.00 borderstyle "NONE" font facfont-20 } end. my pk3 file: -map -dm duenkirchen.bsb duenkirchen.scr duenkirchen.vis -ui loading_duenkirchen.urc -scripts duenkirchen.shader -textures -mohmenu -dmloading duenkirchen.tga sorry for my bad english,nobody is perfect :) cu mal |
TGA is bad. Do again use 32bit.
|
no,
i´ve found the Prob. it was the pk3 file structure. THXX cu mal Low |
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