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-   -   Server setup help needed. (alliedassault.us/showthread.php?t=6533)

Lucky_Shot 08-10-2002 10:54 AM

Server setup help needed.
 
I am running an objective map server, but I have a few problems.

1. Only the original maps (hunt, bridge, etc) end the round if the bomb goes off. The new maps I have on there (normandy, das boot, thunder) don't end if the flack is destroyed. Anyone know what may be causing this?

2. Also, the round ends when the defenders kill the attackers, even when the bomb is set, how do I make it so the defenders have to disarm any live bombs?

Thanks,

Lucky Shot

Crow King 08-10-2002 01:10 PM

Many new objective maps have more than one objective. Are the attackers knocking out both objectives (and thus ending the round)? If a bomb is ticking when all the attackers die, is the map ending because only one objective is "hot"?

The only other thing I can think of is perhaps some gameplay setting for deathmatch is interfering with the map scripts.

Lucky_Shot 08-10-2002 04:39 PM

No, it occurs with just the single target maps. Here's my server config if anyone cares to give it a look at what might need to be changed.


seta dedicated 1
seta sv_maxclients "16"
seta sv_fps "20"
seta sv_timeout "999"
seta sv_gamespy "1"
seta sv_allowdownload "0"
seta sv_maxrate "6500"
seta sv_floodprotect "1"
seta flood_waitdelay "10"
seta flood_persecond "4"
seta flood_msgs "4"
seta g_inactivekick "600"
seta g_inactivespectate "60"
seta g_maxintermission "15"
seta g_forcerespawn "1"
seta g_forceready "1"
seta g_dropclips "2"
seta g_droppeditemlife "30"
seta sv_crouchspeedmult "0.6"
seta sv_dmspeedmult "1.1"
seta sv_walkspeed "150"
seta sv_runspeed "250"
seta g_allowjointime "30"
seta g_spectate_allow_full_chat "0"
seta cheats "0"
seta developer "0"
seta sv_master1 "mohmaster.2015.com"

//Game Settings
seta g_gametype " 4"
seta g_teamdamage "1"
seta timelimit "15"
seta fraglimit "0"
seta g_maxplayerhealth "1500"
seta deathmatch "0"


//RCon Settings
seta rconpassword ""
//CAL Match Settings
set password ""
seta g_allowvote 1


seta sv_privateclients
// The Map List
seta sv_maplist "obj/obj_team3 obj/obj_team1 obj/obj_team2 obj/dasboot obj/obj_team4"
// Sets the first map. I am doing some experimentation, but I would imagine you need to set up your maplist the standard Quake3 method for voting to work
map "obj/obj_team1"

Crow King 08-10-2002 08:06 PM

The only one that stands out to me is

seta deathmatch "0"

Try commenting that out and see what happens.


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