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What PK3's?
What PK3 has the posters in them? I wanna make new ones! but I dunno which PK3 fire2:
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are you talking about the mod where rugs, and other random posters, etc. are replaced by nude pictures of brooke burke and pamela anderson? cool:
lol...that mod is awesome. but to be serious i dont know. i would check the mapping pak |
Look Here
[url:63d0f]http://www.alliedassault.com/community/guides/[/url:63d0f]
There are many tutorials on how to make mods there. bigzooka: angel: eatthis: swordfight: Ahh the joy of these cool smiley faces |
dude, I know how I just don't know which pk3 it's in
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bump
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pak2
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Is it that hard. cry: By now you should now that almost everything is either TGA or JPG . You got a choice from 6 huge PK3 files in MOH. Open each one of them with WinZip , sort the files on extension and work with page down until you find the TGA files.
I know this might sound spooky and dangerous but you can double-click on a file to see what picture it actually is. Trust me , you will love it once you got the hang of it. Maybe you'll even find that by doing so you'll learn more about MOH in single minute then that you can ask by posting in hour Remember that there are no stupid questions, but there are that one can answer himself. biggrin: |
ok, shut up buddy, Gothic in the pak2 there is the file "Barracks" I took a poster from there, ad_01.tga, do you know what level I could find that in?
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Why dont you download the nude mod and modify those posters? angel: It would be a lot easier than searching.
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Yeah red is right. Just download a poster mod then you can see where everything goes.
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true but I have already done all the searching and stuff
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[quote="Art Attack":2890f]ok, shut up buddy, [/quote:2890f] No I won't shut up . Today I'm in a good mood so I will help you , this time.
In the Pak0 are as you know all the shaders defined. The barracks.shader file seems to be the logical target but contains the definitions for these 3 tga files. textures/barracks/mag1 textures/barracks/tentallies textures/barracks/pinup1 Your AD_1 TGA is however not in there. So unpack all shader to a folder , do a text search a voila ad_01.tga is found in the decals.shader. france_advert1 { polygonOffset { map textures/barracks/ad_01.tga blendfunc blend alphagen vertex rgbgen vertex } } Now you only have to search for the map that calls the france_advert1. Good luck |
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