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-   -   map load problem (alliedassault.us/showthread.php?t=8139)

Necrology 08-28-2002 11:31 AM

map load problem
 
well I made a load screen image, saved it with 32 bits, 512x512 resolution and with load.tga after the name (endlessload.tga).....
but I get this white screen
|
V
[img]http://mohaa.cact-sd.org/aasigs/asfjkabgfa.jpg[/img]

TheStorm 08-28-2002 11:29 PM

From the looks of that it seems as your picture is missing the alpha channel.
The loadingpicture must bee a 512 * 512, 32bit tga file with an alpha channel. If you allready have that then there must be something wrong with the script in some file.

If so check script in shader and urc files.

You could also try and skip the alpha channel but then you need to edit the shader, look at post 8 in this thread. (haven't tried it myself, I use the alpha channel).

[url:3bc0c]http://www.modtheater.com/forum/showthread.php?threadid=47[/url:3bc0c]


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