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-   -   Gameplay And Realism (alliedassault.us/showthread.php?t=8411)

{UB}Raptor 08-31-2002 06:19 AM

Gameplay And Realism
 
I have two comments about MoH.
Firstly, why are there so many complaints of "camping"? This isn't Q3, or it's ilk, but a game that requires strategy and teamwork to win, that's something I see a great lack of. (Please bear in mind I'm not a noob, but someone who has been playing computer games for about 20 of my 35 years). There are two sides, usually one defending and the other attacking, so why is it wrong to sit and wait for the attackers to come to you, which they'll have to do to complete the objective(s). I know it can be frustrating from the attackers point of view, but that's where the strategy and teamwork come into it.
Secondly, I know Realism mods are an improvement over the standard MP game, but please if you're going to try and make it more 'real' at least get the weapons into perspective. The Stg44 is an 'Uber' weapon in MoH, why? The Stg44 isn't a MG, but was the first real assault rifle. In r/l it hasn't got the max range of the rifles, Thompson, BAR or MP40, and has an effective range between the SMG's and the rifles. So why has it got a range that can out shoot anything else? (check out Omaha and you'll see what I mean). The other thing is why, when a scope is added to a rifle does it do a lot more damage, afterall it's still the same rifle (i.e K98k), so it should still do the same damage. (The Springfield may do slightly more damage than the M1, but not much more). The thing with sniping is you should be stationary, and hidden, to be effective, not jump and run around, as if you have an SMG. I'm all for Realism mods, but please use research and get the weapons right. One more point on realism, it would be nice if someone could make a fix to stop people jumping 50-100 feet and only suffering 10 damage. The cliffs at Omaha are 120ft high, and nobody would risk jumping from them, unless they WANTED to commit suicide.
What I'm suggesting won't detract from the game but add to the feel.

08-31-2002 06:23 AM

as far as i know jumping has to do with gravity, which is changed by the server.

=[DOA]=BallBuster 08-31-2002 07:07 AM

[quote:0485f]
I know Realism mods are an improvement over the standard MP game, but please if you're going to try and make it more 'real' at least get the weapons into perspective. The Stg44 is an 'Uber' weapon in MoH, why? The Stg44 isn't a MG, but was the first real assault rifle. In r/l it hasn't got the max range of the rifles, Thompson, BAR or MP40, and has an effective range between the SMG's and the rifles
[/quote:0485f]

Dude, The STG Fired a 7.92 cal rifle bullet and was accurate
with the first shot - much more so than the Thompson.

The Thompson was designed as a "Trench Broom" and fires
a .45 cal hand gun bullet and is terrible inaccurate at distance
but is a wicked weapon up close. The MP40 shot an even smaller
handgun round - 9mm.

In the =[DOA]= mod we took this into consideration
Lets face it, this is a GAME - its not real life

So we made the comparable weapons on each side
identical to EVEN THE SIDES OUT, with a few differences

1. The STG sprays more the longer you hold the trigger
but is fairly accurate in short bursts

2. The BAR is more accurate and sprays less than the STG

3. The MP40 and Thompson are identical

4. Sniper rifles are the same

5. M1 and KAR are the same

6. Handguns are the same

This is a blend of "Realism" and even game play.
With other mods you always see too many players
on one side or the other because their weapons mod
favors one weapon - thats lame.....

Face it, if you were 100 feet away and I shot
you in the chest with a .45 or the STG or MP40
you would still drop and be toast

So you cant really make a good comparison
to "Reality" when you are playing a GAME

What you can do is what we did, blend a little
"Reality" with "gaming" and even the sides out

=[DOA]=BallBuster

[img]http://www.mohm.com/doa1.jpg[/img]

r3mix 08-31-2002 07:24 AM

Re: Gameplay And Realism
 
[quote="{UB}Raptor":25f45]Please bear in mind I'm not a noob, but someone who has been playing computer games for about 20 of my 35 years[/quote:25f45]

i couldnt be more bored with this crap.
is there any facet of weaponry, gameplay or tactis that has not yet been complained about?

and why is it that when i join a server all the guns shoot fluro paint pellets... the real colt 45 model AS234423.3453AJZ fired a non-fluro-aint-based-projectile which makes these paint-based bullets completely...... STFU!

r3mix


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