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-   -   warning when compiling? (alliedassault.us/showthread.php?t=8755)

keeper 09-05-2002 02:48 AM

warning when compiling?
 
i got a warning saying" warning node without a volume and node has 4 tiny portals " what does this mean? thx

TheStorm 09-05-2002 05:23 AM

This is for qeradiant, guess the error apply but don't know if the debug tool works in mohradiant. Try and find the ¤#%# brush and delete it.

WARNING: Node without a volume / node has 0 tiny portals

An infinite brush. Delete it. The latest build of GtkRadiant has a debug tool that can help the mapper track down infinite brushes. Go to the BSP menu and select No_Vis (No light). After the compile process, a window will open up--assuming you've got bad brushes--and the first brush in the list will be selected and visible in the Z-Window. Merely press Backspace to delete this brush and repeat the No_Vis process. Or, you can use the Find Brush command (Misc menu) to find and then delete those bad brushes.

scorpiomidget 09-05-2002 06:13 AM

yep he's right, i had those nasty brushes in The Farm, and they are a real pain, and cause big problems with the game.

So do as he says and delete them !

Obersturmfuhrer 09-05-2002 08:56 AM

I didn't get that error message but I got invisible metal clipping brushes in The Last Castle map. What I did was opened the map file in notepad and searched for the keyword "metalclip" and found that my map had a ton of these unseen brushes. So I copied down the brush numbers and went back into the editor, found the brushes, and deleted them. It was weird because when I plugged in the brush number, the 2D view immediately hovered over the "Z" point because there was no visible brush found. I can only assume either it was a hidden brush that would not unhide or that radiant still has some bugs in it that creates extra hidden brushes occasionally.

I hope this helps.

keeper 09-05-2002 02:09 PM

thx
 
thx for your help guys i'll give it a try


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