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-   -   Mixing Game Types.. (alliedassault.us/showthread.php?t=8878)

stungun02278 09-06-2002 07:26 PM

Mixing Game Types..
 
ive jus downloaded the mixing game types mod and have read the readme.. and have a question.. if the DM map dont have a .scr file.. does that mean it cant be included in my rotation??

Crow King 09-06-2002 10:17 PM

The mod works by inserting a setcvar in the map's script, so it can't work without a map script. I can't remember if you have to specify the name of the map script when you compile a map or not, but you may be able to make a simple map script (using the same name as the bsp file) to put the setcvar comman in.

stungun02278 09-07-2002 02:13 AM

umm can i get that in im a n00b terms..
u need a scr file inside the pk3 in order for it to work.. right?

Crow King 09-07-2002 09:19 AM

Well, the short answer is no. But you can do it manually if you know how to use rcon. Open the console and type in

rcon password set g_gametype "x"

where x is the number for the game type you want (ie 2 = tdm, 4 = obj, etc.).

Then just load the map in rcon

rcon password map "dm/mohdm3"

would load Remagen.


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