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Water below light house and Omaha
Can anyone id the textures used, I have tested most including the ones without shaders, anyone any idea how they got the effects especially at the lighthouse in Algiers, with the waves breaking on rocks ... I guess its actually a water explosion as per a nade, its just really well timed with the breakers.
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Think they used a AlgiersShoreLine/OmahaShoreLine kind of texture. You can't actually see the texture in Radiant, so you would have to compile it and all that shit to see if it is. I suspect so because it doesn't have a texture to it ya know.
Havoc_covaH |
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