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-   -   anti cheat software (alliedassault.us/showthread.php?t=9267)

Mickey 09-12-2002 06:40 AM

anti cheat software
 
I wanna know if there is a program so they cant cheat on the servers?

THNX

09-12-2002 07:37 AM

it's called a patch, really quite useful.

KingPhoenix 09-12-2002 08:04 AM

[url:cb2bb]http://www.alliedassault.com/phpBB2/viewtopic.php?t=145244[/url:cb2bb]

09-12-2002 08:07 AM

kick 99.9% innocent people, great idea.

Mickey 09-12-2002 08:09 AM

So which do i need to have? oOo:

SNYPE00 09-12-2002 12:28 PM

Just install the ver 1.11 patch, thats the best thing for now. The program that Phoenix is talking about requires all of the connecting players to have the client portion installed, much like having a custom map, if you dont have it you cant connect and play. I dont know how well that program works either, never seen it in any other forums and havent heard from anyone thats used it.
It will probably be the wave of the future tho if the cheaters persist.

KingPhoenix 09-12-2002 02:10 PM

No it doesnt require all the clients to have the software at all.... there is 2 versions of the software (as you will have seen from the site) oOo:

1) Server Version is just like CK's Autokick (it can run remotely and sweep the server looking at users) If the user has a pk3 that isnt in the allowed list they will be kicked, not much cop really unless you wanna sit and type in all the pk3 files that are out that arent cheats (all the maps, skins, weapons sights etc....)

2) Client Version it allows you to send a request to a server (if the server part of the software is being run at the same IP) to find out which pk3 files are aloud, thus allowing you to rename the pk3 extensions to stop them from loading so you can play on that particular server...

I am still hoping CK picks up on this, maybe chats with the guy that made it!?!? and can incorporate the code into Autokick, but making it so we dont have to enter every damn pk3 file we want allowed....... maybe making it so it stops the mohaa client from using particular pk3's................

I dont think you can make it so it kicks banned pk3 files, cos all someone would have to do is change its name...... but there must be a way of simplifying this programs usage...

Or like the software package MapTracker..... that connects to a server to see which maps you havent got thats on its server and downloads them for you, maybe it could be tied in with that somehow......

I dunno, it needs development for sure...... but the building blocks are there... just need someone to start building with them!!! lol zooka:

SNYPE00 09-12-2002 04:43 PM

Sorry Phoneix but you DO have to have both components. The Anticheat Client MUST contact the Anticheat server, thats how it works. The Anticheat server portion uses rcon to poll the game server. The Anticheat client connects to the Anticheat server to validate pak and opengl files on the client (they must match).
Its not perfect but looks like a start.

KingPhoenix 09-13-2002 03:21 AM

Sorry buddy, but i have been playing around with it..... i have never needed the client piece of software for anything more than checking which pk3's the server will allow, try it yourslef, hake:

give it all the details for your server, dont edit the original files list, make sure you have a custom map, then login to your server........ it takes about 20 secs (i think) then it kicks you out..... I think the client component (if your kicked) will also tell you why but is not needed to make the server part work.......

TRY IT! cool:

KingPhoenix 09-13-2002 03:23 AM

ah, unless.......... what happened whilst i was testing it was this......

I didnt have the client pack going, therefore the server couldnt validate my pk3's and would of kicked me anywayz........


Hmmmmm i will do some more testing on it and report back!

yochoylamuete 09-13-2002 05:22 AM

I posted this on another thread:

[quote:10863]Here is the doc for the prog which checks client's pk3 files:

http://www.withoutprice.com/ponto40/def ... id=7&mnu=7

As you can see, it's not the solution some people thought it was (however it's an interesting effort): Players connecting to such a server MUST have the client portion installed, else they're kicked . So what the server portion does is querying the clients about which files are already present on Mohaa/main; if any invalid file is found, then the player is kicked.

I think it's not a great deal.

About the question which started this thread, I'm 99% sure you cannot know which files are already installed on the client just using the console . Maybe Dogmeat work on Dogtagz would change that, but right now it's impossible, IMHO. [/quote:10863]

Crow King 09-13-2002 05:13 PM

There's seems to be a pretty simple way around this, but I'll leave that for the more inventive of cheaters to figure out for themselves.

What is really needed is a client side proggy that can read pk3 files (not difficult - they're just zips) and knows what the cheats look like. Sort of an anti-virus type of approach.

I am holding off on everything until the expansion pack is released. EA has already committed to releasing the source code, so we're about to experience great things (big time mods!) and not-so-great things (big time cheats).

I'll check the link and see wha the author is up to.

[NBK] G.I. Jerk 09-28-2002 08:01 AM

Quote:

Originally Posted by KingPhoenix
No it doesnt require all the clients to have the software at all.... there is 2 versions of the software (as you will have seen from the site) oOo:

1) Server Version is just like CK's Autokick (it can run remotely and sweep the server looking at users) If the user has a pk3 that isnt in the allowed list they will be kicked, not much cop really unless you wanna sit and type in all the pk3 files that are out that arent cheats (all the maps, skins, weapons sights etc....)

Sounds inherently flawed to me. What's to stop someone from putting the files from a cheat.pk3 into a legitimate pk3 file?
Although this site warns against fooling around with the original pk3's, if you understand the hierarchy of pk3's this can be done flawlessly with ease.

[NBK] G.I. Jerk 09-28-2002 08:04 AM

[quote="Crow King":c4b2c]There's seems to be a pretty simple way around this, but I'll leave that for the more inventive of cheaters to figure out for themselves.

What is really needed is a client side proggy that can read pk3 files (not difficult - they're just zips) and knows what the cheats look like. Sort of an anti-virus type of approach.[/quote:c4b2c]

If you ever planned on something like this CK might I suggest an md5sum approach? There's md5sum for windows, so if even one bit/byte was added if would be detectable. Assuming you're refering to the "more innovative cheaters" putting the cheats into the real PAk's

r3mix 09-28-2002 08:53 AM

[quote="[NBK] G.I. Jerk":b6ab2]
If you ever planned on something like this CK might I suggest an md5sum approach? There's md5sum for windows, so if even one bit/byte was added if would be detectable. Assuming you're refering to the "more innovative cheaters" putting the cheats into the real PAk's[/quote:b6ab2]

means no skins/scopes/crosshairs

r3mix


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