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-   -   N O T F || Survial of the Fittest Ammo Mod(v1.0) (alliedassault.us/showthread.php?t=9319)

N O T F || Glory 09-12-2002 08:17 PM

N O T F || Survial of the Fittest Ammo Mod(v1.0)
 
N O T F || Survival of the Fittest Ammo Mod by N O T F || Ginsu

This mod is meant to bring the best out of players, get them to work smarter and harder. Get players using their heads more. We were looking to take out some of the complaints with roc zooka: kets and shotgun but keep them in the game and we reduced nades to reduce nade spamming. We kept all the weapons powers and accuracy as the came in the package. All we did was modify ammo. The best man will stand because he will kill, he will get ammo. Players will also have to switch weapons more by dropping theirs to pick up another. This will get more players to use other weapons more often.

Thompson- Same amount of shots per clip, 60 shots total of ammo

MP40- Same amount of shots per clip, 64 shots total of ammo

M1 Garand- Same amount of shots per clip, 24 shots total of ammo

KAR98 & Springfield Rifle- Same amount of shots per clip, 15 shots total of ammo

BAR- Same amount of shots per clip, 60 shots total of ammo

StG- Same amount of shots per clip, 60 shots total of ammo

Sniper Rifles- Same amount of shots per clip, 15 shots total of ammo

Shotgun- 4 shots per clip, 12 shots total of ammo

Rocket Launchers- 3 shots total

3 grenades total (to reduce nade spamming)


This is a mod not meant to take out originality of the weapons the way they came in the game. The mod should reduce the usage of rockets and shotguns also get players to think oOo: smarter when playing the game. Please feel free to share your thoughts and opinions, the mod will be released in days and up and running on N O T F’s server cool: .


[img]http://image1ex.villagephotos.com/extern/683852.jpg[/img]


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