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09-13-2002 01:48 PM

BF-1942 MP strategy guide (aka top mistakes made by players)
 
Here are some tips on how to use teamwork to win the game and things I see which you should not do:

Snipers: Those binocs are there for a reason! You can use them to call in arty. and if someone (like me) says "snipers spot for me with binocs" you better fucking do it! I have camped in the 5-inch cannon on Wake (the one that lets you shoot inland) for like 5 minutes and the 3 idiot snipers didn't even call one fire-mission.

Vehicles: If someone says "requesting pickup" and they are close to you, you better stop! If you are a tanks and there are already 2 people, still stop, a person or 2 can jump on top of the tank "Russian style" (NOTE: this is used only for transport and you should get off before getting in range of enemy)

Airplanes: it helps if you taxi onto the field (using A and D keys) before you try to take off, or you'll crash into a hooch every single time.
It is also a good strategy to pick up a rear gunner and parachute him over enemy ships, you can do this without gunner too but you lose a plane.


General squad tactics: If you have 8 men you should probably have
1 Bazooka
1 sniper
1 engineer
2 medics
3 assaults
(add more men as you go up)
The sniper should operate independently with a medic or assault for cover, the rest would be better off staying together in a group.

The sniper and medic/assault should use a jeep or plane to get forward and spy/direct arty/snipe people (duh)


General tips:
if you are gunner on halftrack and get shot, push number key 3-6 to get in back and heal.

The shortest route to the objective is usually the one enemy campers are watching, if you take time you can take them from the rear.

I'll post a few more later.

warmonger 09-13-2002 04:03 PM

haven't read them all, yet, but for flying it also helps to press F10 to get a view from behind looking forward, especially with the F4U which it touchy as hell on take-off. another thing too about flying. if you're a medic who doesn't know how to fly, or even if you do know, you'er not doing the wounded any good in the air so please don't grab a plane. leave them for those of us who do know how to fly. said this in another thread but 3 in a row in seconds crashed on take-off cuz of fire2: idiots M16:.

read the rest of your points and they are bang on. altho many times in a tank or half-track i stop and hit F7-F5 for someone to jump in but they don't sem to listen or maybe don't understand the value one is to the other and vice-versa. btw, it would be great to serve with you sometime sarge wink:

09-13-2002 04:37 PM

Quote:

Originally Posted by warmonger
haven't read them all, yet, but for flying it also helps to press F10 to get a view from behind looking forward, especially with the F4U which it touchy as hell on take-off. another thing too about flying. if you're a medic who doesn't know how to fly, or even if you do know, you'er not doing the wounded any good in the air so please don't grab a plane. leave them for those of us who do know how to fly. said this in another thread but 3 in a row in seconds crashed on take-off cuz of fire2: idiots M16:.

read the rest of your points and they are bang on. altho many times in a tank or half-track i stop and hit F7-F5 for someone to jump in but they don't sem to listen or maybe don't understand the value one is to the other and vice-versa. btw, it would be great to serve with you sometime sarge wink:

What's really annoying is when you jump in a plane as gunner and the pilot doesn't know what he is doing.

Oddball 09-15-2002 06:11 AM

Also if your spotting for artillery, dont contuining call in arty every second as it puts the gunner off his view and really pisses him off.

09-25-2002 08:58 AM

Ships:

I don't know about BBs in the full version but DDs have two main positions (front gun/helm) and rear guns. Plus ships have various AA guns or MGs.
It is preferrable to have at least 2 guys on the ship, better to have 3-4 in an air target rich environment to protect the ship.

09-25-2002 11:00 AM

BBs...bah

they work just like the destroyers except there are a bunch of stupid port and starboard facing 5 inch guns that magically fire flak

geRV 09-25-2002 11:03 AM

Quote:

Originally Posted by Strik0r
BBs...bah

they work just like the destroyers except there are a bunch of stupid port and starboard facing 5 inch guns that magically fire flak

SOO why did you buy the game because its obvious you don't like it. eek:

ninty 09-25-2002 12:49 PM

Hey strikor, get on the ball.

Wheres that picture of the 'pirates'?

09-25-2002 12:54 PM

strik0r buy bf1942?

BAHAHAHAHAHAHAH.AHAHAH...AHAHAHAHAHAHAHA..MUHAHHAH AHA..AHHAHAH...AHAHAHA....AHHH

[img]http://mohaa.cact-sd.org/aasigs/pirateflag2.jpg[/img]

geRV 09-25-2002 12:55 PM

Quote:

Originally Posted by Strik0r
strik0r buy bf1942?

BAHAHAHAHAHAHAH.AHAHAH...AHAHAHAHAHAHAHA..MUHAHHAH AHA..AHHAHAH...AHAHAHA....AHHH

[img]http://mohaa.cact-sd.org/aasigs/pirateflag2.jpg[/img]

[img]http://homepage.ntlworld.com/gerald.marley/Smilies/omghothotmegauberolleyesrmi.jpg[/img]

09-25-2002 01:23 PM

thank you gerard, i was looking for a good roll smiley ever since the best emoticon the board ever had went away

Bazooka_Joe 09-26-2002 10:33 AM

Next time I play with Stryker, remind me to:

A) Be a sniper that requests artillery on his location.
B) Runs him over with a jeep when he wants a pickup.
and C) Get a plane with him as co-pilot, dive-bomb a boat, and eject, leaving him behind. biggrin:


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