Alliedassault

Alliedassault (alliedassault.us/index.php)
-   MoH Maps, Mods & Skins (alliedassault.us/forumdisplay.php?f=11)
-   -   Blitzschnee - New map released (alliedassault.us/showthread.php?t=9408)

scorpiomidget 09-16-2002 07:59 AM

Blitzschnee - New map released
 
download from here

http://www.duncanweir.co.uk/temp/user-blitzschnee.pk3

Created by SmallSumo, Wombat and myself.

Map is dual objective .... that is too say either team can win by taking out opposition Tank (or capturing it).

If map time runs out, it's a draw.


To capture tank, drive it back to your sides spawn area.

To destroy tank, use bazookas, your tank, or detonate the bomb that's on the back of it.

You can also jump onto the tank and bitch-slap the commander.

Sufficent damage to the tank will kill the commander, then someone else can use it.

Ghost Dog 09-16-2002 08:11 AM

Finally, alliedassault back online :)
 
Bitch-slapping the commander swordfight: , sounds like fun, can you shoot him too?

Anyone hosting this map tonight?

kdja 09-16-2002 08:34 AM

Will check this out after work.

good job guys hope it plays as well as it looks :)

Kdja

Ghost Dog 09-16-2002 12:25 PM

Found a bug:

Check out the screenshot and pay attention to the top part of the tank:

[img]http://us.f1.yahoofs.com/users/8d5a1724/bc/Just+some+screenshots/tank.jpg?bcycRu9AF2UzPNoe[/img]

It 's yellow with black (texture error I guess) --> The tanks are fine until you exit them, then this happened.
Just letting you guys know. AI was again very amusing biggrin: a bit too much health though (been bitch-slapping 'em for an hour)

scorpiomidget 09-16-2002 12:29 PM

yeah those AI are fun.

The tank top texture is interesting.

Never seen that in over 8 hours of testing.

Were you running the map with multiple players ? or just by yourself ?

-=[XTC]=-Body Bagger 09-16-2002 01:18 PM

Just had ago on the map online, good job. One thing i noticed (dunno if its intentional) when the oppostion in in their tank and you are out side you can see the turret of the tank anywhere on the map. Kinda gives away its position. You can follow its movements from anywhere
Overall excellent work
Craig

scorpiomidget 09-16-2002 02:31 PM

Yep it's a problem we've noted before ... just havn't fixed it yet :-(

scorpiomidget 09-16-2002 02:35 PM

[quote="[ghost dogg]":94747]Found a bug:

Check out the screenshot and pay attention to the top part of the tank:

[img]http://us.f1.yahoofs.com/users/8d5a1724/bc/M4LO+screens/tank.jpg?bcWcbr9AsJFxPNoe[/img]

It 's yellow with black (texture error I guess) --> The tanks are fine until you exit them, then this happened.
Just letting you guys know. AI was again very amusing biggrin: a bit too much health though (been bitch-slapping 'em for an hour)[/quote:94747]

Just had another look at your problem.

The textures on the bottom of the tank are complety wrong ! that's the old skins from the Tank Battle map (and i think also in Farm House V2).

So i guess those maps must be conflicting.

Suggest move/delete those pk3's and retry.

You'll know if it's working, coz the new skins don't have the big nasty avatars stuck on them.

Ghost Dog 09-25-2002 03:06 AM

You 're probably right, I 've got tons of pk3 's in my main so I wouldn't be surprised if some of 'em conflicted.

A few days ago, I had some problems loading my map, after about an hour looking for the cause (deleted all the new things I added to my map cry: ), I found out it was caused by the new Blitzschnee.pk3.
If only I 'd taken the advice of working with a clean main when developping. mad:

joncoupe 09-25-2002 01:37 PM

it kinda hard to find tank and farmhouse because i sorta got thousands pk3's. What are the pk3 names?

BD 09-25-2002 03:18 PM

I stumbled across a really weird bug while this site was down. I didn't know when it would be back up, so I made a page out of it.

[url=http://www.geocities.com/feticidal/blitzchneebug.html:a05a8]Here's the link.[/url:a05a8]

It's explained there, with screenshots.

scorpiomidget 09-25-2002 03:24 PM

Yep we know about the flying tanks ;)

Regarding the bright textures, it's coz the map has not been compiled with MohLight yet.

SmallSumo is doing a final compile and it will be released soon.

The AI are just for a laugh, so there health is not important.

Oddball.woof 09-25-2002 03:36 PM

Hi Scorpio
 
Number of issues with your maps you might want to fix or not as case maybe....

1. No visible wep when leaving tank

2. If you leave tank on slope player is stuck is some weird lean mode.

3. Hiding potential under tanks you can climb underneath along wheels

4.Noticed many area where you used unneeded textures such as church spire floor

5. Used blank_caulk in many places, why?

6. Unkillable AIs but they can kill you, why not incorp Wombats New_generic_human.tik and have fully functional AIs ;-)


All times are GMT -6. The time now is 07:37 PM.

Powered by vBulletin® Version 3.8.12 by ScriptzBin
Copyright ©2000 - 2025, vBulletin Solutions Inc.
© 1998 - 2007 by Rudedog Productions | All trademarks used are properties of their respective owners. All rights reserved.